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Obligatory Fyrewurx Preset

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dirkdeftly#

Obligatory Fyrewurx Preset

I was bored, okay? 😛

fps BITES THE DUST in this preset, but I can't find a better way of doing it. Ho hum.
dirkdeftly#
lol, that was easy 😛
Pixelcraft#
You were bored. So you made this code.

n=576; trig=0; t=1; rig=(trig+1)%16; cr=if(trig,cr,rand(256)/256); cg=if(trig,cg,rand(256)/256); cb=if(trig,cb,rand(256)/256); t=if(trig,t,0); rseed=if(trig,rseed,rand(256)+41.21); dseed=if(trig,dseed,rand(256)+38.67); xs=if(trig,xs,rand(100)/50-1); ys=if(trig,ys,rand(100)/50-1); mc=max(max(cr,cg),cb)+1; t=t+0.02; rseed=rseed+rand(100)/20000000-0.0000025; n=if(above(t,mc),0,576); r=i*2524*rseed+i*i*484.3*(rseed*sqrt(rseed)+1.7)+i*sqrt(i)*dseed; d=(1-sigmoid((i*2524*dseed+i*i*484.3*(dseed*sqrt(dseed)+3.1)+i*sqrt(i)*rseed)%8192/256,1))*t*4; x=sin(r)*d+xs; y=cos(r)*d+ys;
I couldn't make that code if someone threatened to blow the shit out of me with a tank.

I feel like a pile of dirt now. Just sitting there, with no meaning or purpose. Just a big old stupid pile of dirt @#%$!!!!

that just got stabbed with a shovel. Oh now look! Isn't it magnificent? It's....IT'S...........more dirt.
dirkdeftly#
dude, i've done fireworks scopes before, it's nothing new to me. the trouble was imitating fyrewurx and it's bitchy color system, which is actually quite cool 😁
basically, EVERYTHING in that preset, minus the colorcoding and the d=...; statement, is something I've done before. I took stuff from PlaTonic Liquid, Feel the Electricity, Fistfight, and a couple presets I never released...then added the color coding, and figured out how sigmoid(,) works (yay for built in gaussian distribution).
Now, if you REALLY wanna feel bad about your ssc coding, I've got a scope (note: scope, not preset, scope) that I've been planning for a couple weeks now and never got around to coding yet that will truly piss you off 😛 It could possibly knock UnConeD's socks off 😁 (but probably not)

To be continued...
shreyas_potnis#
the problem is that the particles remain static for a long time. fading them out quickl would solve it IMO.
dirkdeftly#
...Because I don't do "that whole gravity thing" in my presets? You can have your gravity when you're doing landscapes, but leave my splat art alone 😛