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Desaturization filter kinda thingey.

10 posts

dirkdeftly#

Desaturization filter kinda thingey.

Don't know where to put this, honestly...tips/tricks, wishlist, presets...basically this is a preset that demonstrates a desaturation filter I made a couple days ago. It tones a pixel towards the average of it's three color channels. No, it is NOT the same as a utone (which uses the maximum of the three color channels), or a brightness-filter colormap (uses the log (?) of the average). The only problem is it's SLOW AS HELL due to all the effect lists and adjustable blends 😛
So this is a poke at UnConeD to add an average keying to Colormap, instead of that Brightness key (which, as far as I can tell, is rather pointless in the first place because it seems to ignore a large portion from anything between light gray to white). Hence I don't know where to put it 😁

And that DM rocks, I don't care what you say, it just does. 😉
Zevensoft#
Nice. It goes faster if you set the filter's colourmaps to (0,0,0)...(83,83,83) and then additive.
dirkdeftly#
Siddhartha, turn off the chrome filter and you won't have that problem. 🙄
Zeven: Thanks for the tip, hadn't thought of that one. Updated. (Note: In the first one the blue channel wasn't weighted right. It's adjustable blend should've been set to 83, it was set to 64.)

It still sucks AVS like rabid monkeys without a cause, though...and I don't think there's any better way to get around it (read: without buffer saves and too many effect lists). Ho hum.
Tuggummi#
Nice dm, but those colors are fugly. And no i don't understand what's the big fuss about this... it looks just like any other random color trick.
dirkdeftly#
Except for how it doesn't, and it's not?

The second one doesn't show it off very well, I was trying to make the color saturation dynamic this time...get rid of the last DM and fiddle with the adjustable blend on the last effect list....
S-uper_T-oast#
I like the way it looks but I don't really get how it got there, oh well, it is a nice simple DM though.