tunnel dm
sorry if this has been posted before, i couldn't find anything searching. anyway, i am trying to create a 3d, tunneling dm for this preset, but am having dificult, i haven't my work so because, frankly there is none. any help would be greatly appreciated
Mod please shift to presets subforum.
Here's something off the top of my head so don't expect perfection. (yes i am that bored).
Frame:
t1=t1*0.9+rx1*0.1;
t=t+t1;
snts=cos(0.2*cos(2.1));
cnts=cos(0.4*sin(1.4));
sntc=sin(0.2*cos(2.1));
cnts=cos(0.4*sin(1.4));
Beat:
rx1=rand(50)/50;
Pixel:
x1=0.5+d*cos(r);
y1=0.5+d*sin(r);
x2=x1-y1;
y2=x1+y1;
x1=x2*snts+1*sntc;
z2=-x2*sntc+1*snts;
y1=y2*cnts-z2*snts;
z1=y2*snts+z2*cnts;
a=max(pow(x1,6),pow(y1,6));
z1=z1*(sqrt(a)/a);
x=abs(atan2(y1,x1));
y=t+z1*0.5;
alpha=1-abs(sqrt(z1));
all checkboxes checked.
edit: checked it. change alpha blending to:
alpha=1.6-abs(sqrt(sqrt(sqrt(z1))));