well what do you think?
[edit]i pressed the enter when the pointer wasnt on the text_box, sorry for double posting[/edit]
What do you think of this one?
17 posts
the fog doesnt go well but... uh... yea...
agch, bright colours. Reminds me of beetlejuice (the really old weird film). I don't like the jerky movements and the ugly edges are plainly visible. Try and alpha blend them. Tone down the colours a little, they pain my eyes. The squares look good though. Don't get me wrong the hexagonal tunnel thing looks great, it just needs a little work.
you might want to do a x=d*cos(r); y=d*sin(r); right before everything else in the pixel section of the dm, it makes the sides stay in the correct ratio 🙂
other than that, the texture is pretty cool, but as Raz said, you might want to try and fog the intersections of the panels a bit to hide the squigglyness of the raytrace 🙂
other than that, the texture is pretty cool, but as Raz said, you might want to try and fog the intersections of the panels a bit to hide the squigglyness of the raytrace 🙂
Indeed, the bright colours, must get rid of them...
the dm-s and alphablending have been my weakest parts, i suck at doing them... i haven't got even a clue how to blend the ugly edges...
Thanks of tip Moltarx
the dm-s and alphablending have been my weakest parts, i suck at doing them... i haven't got even a clue how to blend the ugly edges...
Thanks of tip Moltarx
I`ve seen it some time ago,you sent it over IRC.It looks kinda cool,the colors are OK in my opinion but it needs some more work.
omg...this is sweet XD
it seems to stretch tho...and the texture needs to be more dynamic.../me will never quit bitching about undynamic presets, get used to it.
it seems to stretch tho...and the texture needs to be more dynamic.../me will never quit bitching about undynamic presets, get used to it.
Quite nice but the edges where the sides meet look bad.
What wrong with Beatlejuice Raz? You're right though.
I'm liking it, except the edges. You might be able to make nicer edges if you use 3 DMS and blend out the ones you don't use.
I'm liking it, except the edges. You might be able to make nicer edges if you use 3 DMS and blend out the ones you don't use.
that will be slow as hell,correcting and making this one better is faster for our dear CPUs but slower for jaak 😉 And yeah the fog aint too sweet.
Pretty sweet tunnel and original texture, but im sure the texture can be done a lot faster by using movement & superscope together. As i think of it im sure it can be done by using 2 superscopes & 2 movements... Though the way i would do it would mean they are mono colored 🙂
Thank you all for the comments, ill try to fix all in the preset...
If something neat comes out then ill post it here....
If something neat comes out then ill post it here....
APE promotion...
you can always use this for the fog...its fast and I am sure it will produce some cool colours...
you can always use this for the fog...its fast and I am sure it will produce some cool colours...
Thanks Shreyas here's new one with your ape 😉
it doesnt look so nice with this fog, im still working on it...
I have one question too:
What if i want to fog the ugly eges differently than the fog for masking the ugl *** back of the tunnel. Like the ugly edges with somekind of fancy stuff, and the back of the tunnel with just one color.
it doesnt look so nice with this fog, im still working on it...
I have one question too:
What if i want to fog the ugly eges differently than the fog for masking the ugl *** back of the tunnel. Like the ugly edges with somekind of fancy stuff, and the back of the tunnel with just one color.
Just do a test for how far back you are looking, if its past a certain point, work in the distance fog for the end of the tunnel, otherwise, fog the edges. I have an example i could post if you like 🙂
Jack: I would say avoid brightness pump, It is still not completed...
Ok
Yes pleas, Moltarx 😁
Yes pleas, Moltarx 😁