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Problem

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hungryskull#

Problem

I have been trying to create a 3d cube out of 6 SSC's. It is working OK except some of the cube faces are invisible or transparent. I have tried rearranging the scopes but as soon as one side gets fixed another one goes bad.
mikm#
The invisible cube faces are being 'covered' by others. One solution is to change the render mode to maximum
anubis2003#
Yeah, because it isn't a 2D object, and you want to use filled sides, you will have to shade the back so that you can't see it.
Phaze1987#
Or you can make a cube from 1 ssc using a counter(a=0 in frame and a=a+1 in pixel) and a lot of equals(like equal(a,2)+equal(a,3)...).Attachment : preset i made and mostly played with it 🙂
shreyas_potnis#
Originally posted by Atero
you have to use depth coloring as well, e.g.:
col=z3/3+0.7;
red=col; green=col; blue=col;
a faster way is:
red=.7-z3;green=red;blue=red;
(is scopes are black and white)

else:
col=.7-z3;
blue=value of blue*col;
green=value of green*col;
hungryskull#
I tried changing the render mode and using depth coloring but if the faces are different colours it still shows through.
anubis2003#
That means that you didn't do your depth shading correctly. The back faces should be made completely black if you don't want to see them.