you can search the forums and find the 3d ssc base made by elvis (although that one is slow), then modify it according to your own needs, learn ray-tracing and 3d dms. the best way to do that is to tear down other peoples codes and then try to understand it part by part.
most artists use some general variables, eg: sx,sy,sz, etc. are used by most of them for the rotation martix.
then when you have learnt enough, excperiment with ssc's.
type some random equations (this does help, atleast it helped me when i was learning advanced scopes)
👍
if you cant understand trig (or dont want to), then the simplest way to draw objects is by using if's
set count=0 in frame,
the count=count+1 in per point.
this is an ideal method of counting the number of the point.
then by using lot of if's you can plot the points.
eg:
Pixel:
check=check+1;
x=if(equal(check,1),.5,x);
x=if(equal(check,2),-.5,x);
x=if(equal(check,3),-.5,x);
x=if(equal(check,4),.5,x);
x=if(equal(check,5),.5,x);
y=if(equal(check,1),.5,y);
y=if(equal(check,2),.5,y);
y=if(equal(check,3),-.5,y);
y=if(equal(check,4),-.5,y);
y=if(equal(check,5),.5,y);
frame: check=0;
this is a too long method, and can be shortened to just a couple of lines. but, you can use this when you are new, especially you are not getting something you want