It has been booring here lately, so I post one preset on what im working...
The colour effect is nice and if to work bit more on this preset, it might come up pretty cool (i think so), but right now its half done...
Suggestions? Ideas? All are welcome...
Just another preset...
34 posts
Nice SSC's, but it needs something to go with it. Throw a nice background DM on it and make the SSC a bit more music reactive.
yeah, what anubis said, plus i dont like the colours. I just dont like bright blue and lime green, it looks awful IMO, very nice scopes though
Deam.... and thought that colours are nice...
Okay, here's the new version...
Sorry Raz, i didnt change colours...
😔 im having some troubles with background DM 😔
Heh, I got some nice ssc-s and some normal presets but i cant make preset what has good ssc AND it looks cool also... 🤪
Sorry Raz, i didnt change colours...
😔 im having some troubles with background DM 😔
Heh, I got some nice ssc-s and some normal presets but i cant make preset what has good ssc AND it looks cool also... 🤪
Im trying to get record of forgeting attachments... 😁
Its not that hard to make stuff look good, it looks pretty good it just needs work is all, i still dont like the colours very much 😛 but this looks pretty sweet, i (finally) got around to making a cube, this is what i did with it, i think it looks pretty good. btw i know the shadow is crappy and not correct, well probably anyway ll i did was shift the scope by 0.2 points, meh, stll looks good
gahghck, clicked on submit reply instead of browse
just did this thingy in about a minute, looks preeety damn sweet IMO
Nice and simple cube (better than mine)... I like the shadow effect and those 3 cubes inside eachother is neat...
This 3d rotation part is bit spooky for me:
😱
...
x2=(x1*zzz+y1*zaz)*yyy+z1*yay;
y2=(x1*zaz-y1*zzz)*xax+((x1*zzz+y1*zaz)*yay-z1*yyy)*xxx;
z2=(x1*zaz-y1*zzz)*xxx-((x1*zzz+y1*zaz)*xax)*zzz;
...
😕
Okay...? Is this 👎 there "good" now?
This 3d rotation part is bit spooky for me:
😱
...
x2=(x1*zzz+y1*zaz)*yyy+z1*yay;
y2=(x1*zaz-y1*zzz)*xax+((x1*zzz+y1*zaz)*yay-z1*yyy)*xxx;
z2=(x1*zaz-y1*zzz)*xxx-((x1*zzz+y1*zaz)*xax)*zzz;
...
😕
Okay...? Is this 👎 there "good" now?
now that looks nice, very very nice. It looks all electricy and good now, the colours fit well with it now, and after all my whinging 😉 i would make it so the box thingys go until the vanishing point when straight on and off the screen when not and have the oscilliscopey thingy all the way through it, very nice job 👍 my cube code probably needs optimising, still, its a cube. Plus my codes nice and easy to read like that for me.
Thank u 🙂, finaly something nice (maybe add some boxes)...
raz: try making the scopes themselves music responsive, or slightly less "coordinated" - make them twist apart, then back together again every beat or something (like from el-vis's Plasma or Neuromancer intros)
Ok made some slight modifications, i hope this is more to your liking atero 😛 it morphs around, it still needs to morph differently blah blah, ill work on innovation when coursework isnt coming out of my ass.
edit: ahh bollocks, it morphed around when i made the modifications, piecoshit aint doin it now 😠 crappy thing
edit2: removed attatchment
edit: ahh bollocks, it morphed around when i made the modifications, piecoshit aint doin it now 😠 crappy thing
edit2: removed attatchment
sorry for all the posts. the morphing just needed a little speeding up is all, btw i tried morphing it on all three but it looked shit and never went back to the cube shapes so i just used it on z, i think.
That's nice raz. The morphing is kinda weird, but it's nice. Love the shadow.
They all look prety good, but they are running at about 6-7 fps. Personally i don't like slow presets.
They're still nice though, even when they are double pixeled.
They're still nice though, even when they are double pixeled.
Sweet momma 🙂 It looks great but it really needs a background.And modifying the distance could make it look better IMO.Oh and that shadow effect is cool.And and and blah...Its a good preset 🙂
PS. z1=if(equal(a,1),0.2,z1);
y1=if(equal(a,2),0.2,y1);
x1=if(equal(a,3),-0.2,x1); and the others -> those equations create the cube right ?
PS. z1=if(equal(a,1),0.2,z1);
y1=if(equal(a,2),0.2,y1);
x1=if(equal(a,3),-0.2,x1); and the others -> those equations create the cube right ?
yes.
Heh! Now I added 2 more poxes, its lot cooler but slower too.
But how the hell can i optimize it?
But how the hell can i optimize it?
yeah im gonna work on the morphing when i get the time, right now all it is is a bit of z2 multiplied by one of the getosc thingys i used for the rotation.
As for the FPS its running exceptionally high for my computer, most of my presets run at about 11/12 on my computer and this is running at about 27/28, i dont know, maybe change of music or something.
and distance, yeah blah blah ill work on it when i get time. busy busy lazy busy b me at the moment. 3 months before GCSEs and im behind on coursework and and and, you get the idea 🧟
As for the FPS its running exceptionally high for my computer, most of my presets run at about 11/12 on my computer and this is running at about 27/28, i dont know, maybe change of music or something.
and distance, yeah blah blah ill work on it when i get time. busy busy lazy busy b me at the moment. 3 months before GCSEs and im behind on coursework and and and, you get the idea 🧟
ok, i take back my last post. when i started avs back up it was running about 25 fps on cube5.5. But the other ones still are slow.
oops, sorry raz, i thought you were the one that posted that. it's just that you post so damn much is all 😉
cube 5.5 runs with 40fps @ 320x200 on my machine. Long live Duron and Geforce 2 😉 I agree with Limpet the others are a bit slow even for my dream machine lol.
You could probably reduce the number of ifs in there which should speed it up.
You rotation looks a tad wonky to me, and you'd get less distortion as the points move farther from the viewing plane if you multiplied by the inverse of z.
Here's my first box preset if it helps at all.
You rotation looks a tad wonky to me, and you'd get less distortion as the points move farther from the viewing plane if you multiplied by the inverse of z.
Here's my first box preset if it helps at all.
Yeah i thought the rotation looked a bit dodgy at first but with the distortion i didnt notice it. I prefer using all the ifs to using the bor function. i didnt like that method, i thought the if one was much easier.
As for the posting, yeah i do but... erm... yeah 🙄
Morphing needs work i think ill do that now actaully
Oh yeah phaze graphics cards dont affect FPS, its all processor based.
Pretty nice box JC, I thought id missed a multipication somewhere but i wasnt sure where, thanks.
As for the posting, yeah i do but... erm... yeah 🙄
Morphing needs work i think ill do that now actaully
Oh yeah phaze graphics cards dont affect FPS, its all processor based.
Pretty nice box JC, I thought id missed a multipication somewhere but i wasnt sure where, thanks.
heres a new version of my... preset. What do u think of it?
I added 2 ssc-s and removed some blurs and other trans stuff, also I optized scopes, now its fast and only few not-so-important effects are gone!
I added 2 ssc-s and removed some blurs and other trans stuff, also I optized scopes, now its fast and only few not-so-important effects are gone!
- make them twist apart, then back together again every beat or something (like from el-vis's Plasma or Neuromancer intros)i tryed but i faled... 😔
Raz so you say that if i have an amd athlon xp 2200+ and a video card with 16mb ram the presets will run fast ? I have a p4 1.7 at school with riva tnt2 m64 and they move like crap even at low resolutions...
yeah and i bet the schools is spread over a network of many many computers isnt it
wow, that looks awesome, of course i had to do a remix 😉