I think we should start a devART's 3rd Birthday tribute pack...or am I just crazy....
(This would make up for how awful the 2nd birthday tribute was)
devART's 3rd Birthday
163 posts
Agreed =P
/me prepares to start an idea of a preset he had since da's 2nd birthday
/me prepares to start an idea of a preset he had since da's 2nd birthday
Count Dragon in,
This will rock.
This will rock.
sure, i'm game.
\/\/ooo-o7.
i'll see what can i do
*i can do*
PHUCK
sorry atero =|
PHUCK
sorry atero =|
s'called the edit button
Are these presets exclusively for this pack or can we put them in our upcoming packs too?
This really comes up in a bad time... When was devarts birthday again? I already have turned down Ches Dragon's collab pack, but damn... i wouldn't want to miss this since i love devart and i spend most of my time there. Even more time than in the forums (sorry fellas, but you're not just that attractive 😉)
So devarts birhtday?
Deadline?
Maybe i could come up with something if there is plenty of time...
So devarts birhtday?
Deadline?
Maybe i could come up with something if there is plenty of time...
By the way here's the DeviantART logo traced as a superscope.
u=i*.544;
f=below(u,.05);px=if(f,-.23,px);py=if(f,u*21-.61,py);
f=band(above(u,.05),below(u,.069));px=if(f,-.23-(u-.05)*21,px);py=if(f,.45,py);
f=band(above(u,.06899),below(u,.17));s=(u-.069)*31.4;px=if(f,-.61*cos(s),px); py=if(f,.45-pow(abs(sin(s)),.9)*.67,py);
f=band(above(u,.1699),below(u,.188));px=if(f,.61-(u-.17)*21,px);py=if(f,.45,py);
f=band(above(u,.18799),below(u,.209));px=if(f,.265,px);py=if(f,.45-(u-.188)*21,py);
f=band(above(u,.20899),below(u,.219));px=if(f,.265-(u-.209)*21,px); py=if(f,.0-(u-.209)*5,py);
f=band(above(u,.21899),below(u,.254));px=if(f,.065,px);py=if(f,.15+(u-.229)*21,py);
f=band(above(u,.25399),below(u,.294));px=if(f,.065+(u-.254)*21,px);py=if(f,.67,py);
f=band(above(u,.29399),below(u,.430));s=(u-.294)*23;px=if(f,.89*cos(s),px); py=if(f,.67-pow(abs(sin(s)),.9)*1.05,py);
f=band(above(u,.42999),below(u,.47));px=if(f,-.89+(u-.430)*21,px);py=if(f,.67,py);
f=band(above(u,.4699),below(u,.535));px=if(f,-.05,px);py=if(f,.67-(u-.47)*21,py);
f=band(above(u,.53499),below(u,.546));px=if(f,-.05-(u-.535)*20.1,px); py=if(f,-.695+(u-.535)*9,py);
py=py*.8-.1;
alpha=bnot(bor(band(above(u,.107),below(u,.117)),band(above(u,.3646),below(u,.3737))));
The resulting points are put into (px,py) in AVS coordinates. 'Alpha' is zero where the lines should be black, and 1 otherwise. Because of this, the scope should be drawn with additive or maximum blending mode.
Depending on the amount of points you use to draw it, you might need to tweak the constants in the alpha line so that the scope's lines stop right at the D.
If you're running low on variables: u and f are temporary variables and can be replaced by e.g. red,green,blue... If you don't need i elsewhere, you can even replace u by i (provided you keep the first rescaling line i=i*.544)
I'm going to make an intro preset with this, because I don't have time to make a full on DevArt tribute... if no-one minds, this could be the pack's intro preset.
u=i*.544;
f=below(u,.05);px=if(f,-.23,px);py=if(f,u*21-.61,py);
f=band(above(u,.05),below(u,.069));px=if(f,-.23-(u-.05)*21,px);py=if(f,.45,py);
f=band(above(u,.06899),below(u,.17));s=(u-.069)*31.4;px=if(f,-.61*cos(s),px); py=if(f,.45-pow(abs(sin(s)),.9)*.67,py);
f=band(above(u,.1699),below(u,.188));px=if(f,.61-(u-.17)*21,px);py=if(f,.45,py);
f=band(above(u,.18799),below(u,.209));px=if(f,.265,px);py=if(f,.45-(u-.188)*21,py);
f=band(above(u,.20899),below(u,.219));px=if(f,.265-(u-.209)*21,px); py=if(f,.0-(u-.209)*5,py);
f=band(above(u,.21899),below(u,.254));px=if(f,.065,px);py=if(f,.15+(u-.229)*21,py);
f=band(above(u,.25399),below(u,.294));px=if(f,.065+(u-.254)*21,px);py=if(f,.67,py);
f=band(above(u,.29399),below(u,.430));s=(u-.294)*23;px=if(f,.89*cos(s),px); py=if(f,.67-pow(abs(sin(s)),.9)*1.05,py);
f=band(above(u,.42999),below(u,.47));px=if(f,-.89+(u-.430)*21,px);py=if(f,.67,py);
f=band(above(u,.4699),below(u,.535));px=if(f,-.05,px);py=if(f,.67-(u-.47)*21,py);
f=band(above(u,.53499),below(u,.546));px=if(f,-.05-(u-.535)*20.1,px); py=if(f,-.695+(u-.535)*9,py);
py=py*.8-.1;
alpha=bnot(bor(band(above(u,.107),below(u,.117)),band(above(u,.3646),below(u,.3737))));
The resulting points are put into (px,py) in AVS coordinates. 'Alpha' is zero where the lines should be black, and 1 otherwise. Because of this, the scope should be drawn with additive or maximum blending mode.
Depending on the amount of points you use to draw it, you might need to tweak the constants in the alpha line so that the scope's lines stop right at the D.
If you're running low on variables: u and f are temporary variables and can be replaced by e.g. red,green,blue... If you don't need i elsewhere, you can even replace u by i (provided you keep the first rescaling line i=i*.544)
I'm going to make an intro preset with this, because I don't have time to make a full on DevArt tribute... if no-one minds, this could be the pack's intro preset.
I guess im just too newby to be count in?
Jack: just make a cool preset... I'm sure you'll come up with something neat if you want to 🙂
Btw here is my suggestion for the Intro. The scope is a 3D version of the one above, with connecting lines plus an optimized version of the beam effect from Whacko AVS III. Looks pretty rad 🙂.
I also added a credits scroller which will include everyone's name, and optionally some extra blabber.
The other preset is my submission for the tribute pack. I don't have much time to make a special preset just for the pack, so I took the hairy blobscope which I posted a while ago to demonstrate how to calculate normals. It's still pretty neat, and well Atero always said I should publish it as a decent preset 🙂.
Once this is published on DevART, everyone should immediately +fav it, so it will get noticed, get featured and give AVS a much needed PR boost 🙂.
Btw here is my suggestion for the Intro. The scope is a 3D version of the one above, with connecting lines plus an optimized version of the beam effect from Whacko AVS III. Looks pretty rad 🙂.
I also added a credits scroller which will include everyone's name, and optionally some extra blabber.
The other preset is my submission for the tribute pack. I don't have much time to make a special preset just for the pack, so I took the hairy blobscope which I posted a while ago to demonstrate how to calculate normals. It's still pretty neat, and well Atero always said I should publish it as a decent preset 🙂.
Once this is published on DevART, everyone should immediately +fav it, so it will get noticed, get featured and give AVS a much needed PR boost 🙂.
hmm...
Just wondering how many of you guys even are deviantart.com members and submit on the site? Im not saying it should be a criterion to participate on the pack, but im just wondering why are you willing to join into a tribute for site you don't even use? 🤪
Just wondering how many of you guys even are deviantart.com members and submit on the site? Im not saying it should be a criterion to participate on the pack, but im just wondering why are you willing to join into a tribute for site you don't even use? 🤪
I use it but im just not member...
heh, im not judging anyone, im just curious that's all 😛
Mmm I forgot how totally cool volumetric effects are 🙂. Check out this highquality volumetric-only version of the DA logo...mmmmmmmmmm..... when the lightpoint moves it's totally awesome how the beams cross the camera.
to keep them exclusive, you must not post them here 🙂
maybe horse-fly releases a new version of his fella preset for the pack?
maybe horse-fly releases a new version of his fella preset for the pack?
UnConeD that is amazing. I was going to do about the same thing(without the volumetric lighting), but it looks like you beat me to it. The DA logo doesn't move very fast, so you may want to speed it up a slight bit.
yathosho: Well since most people here will be working on the presets, why not post them too? It's supposed to be a collaborative effort anyway, and that way we can advise eachother on how to improve presets...
no problem with that, but i read the word 'exclusiveness' before 🙂
It's not like they *have* to be exclusive. If you want to release one in one of your packs, go ahead...just not before the tribute pack.
BTW, I do think it should just be people who use AND post on devART...
Very cool intro, UnConeD. It's extremely slow, tho...I think that scope can just be somewhere from n=600-900 meself 🙂 And there's the part where sometimes it rotates just a little to far, making the beam effect look really wierd....
BTW, I do think it should just be people who use AND post on devART...
Very cool intro, UnConeD. It's extremely slow, tho...I think that scope can just be somewhere from n=600-900 meself 🙂 And there's the part where sometimes it rotates just a little to far, making the beam effect look really wierd....
😔😢😔😢...thats not good...😢
The beam-only version wasn't intended to be usable... I'd keep the low-res version with the 3Dscoped DA logo.
i figured that 😉
btw, unconed, could you arrange a time to be on mIRC? i have some questions that can't be addressed through e-mail 🙂
btw, unconed, could you arrange a time to be on mIRC? i have some questions that can't be addressed through e-mail 🙂
There are 174 days left until the birthday...I think there is enough time to create 10 tribute packs 🙂 Btw if Atero`s idea will become reality someone should put a deadline.
I'd really like to give something to this pack if the deadline isn't in near future (?) Without DA I would have quit a long time ago..
Count me in. I'll try to do some exclusive presets.
Ummm...im in too 😉 1 or 2 presets i think is enough...Must write DEVIANTART from scopes hihi 🙂
*bump*
If you've gotten any finished presets, please mail them to me at therealatero@hotmail.com and I promise I won't steal the credit for them 🙂
If you've gotten any finished presets, please mail them to me at therealatero@hotmail.com and I promise I won't steal the credit for them 🙂