Must...do...avs...
UnConeD: I've been trying to work out (in my head - can't use AVS at the moment) how exactly you calculate your axis shifts and rotations for SS (and I'm talking about those cool flyby's, not just a normal rotation). I'm guessing that the camera shift works on nested sines (zshift=sin(sin(sin(zshift)))), and the rotation on at least the Z axis increments with the Z-shift (ztheta=ztheta+zomega+above(zshift,0)*tan(zshift)).
But since I can't actually experiment with the code, and I'm antsy to DO something (it's in the 80s and 90s :eek: and I don't have anything else to do inside - remember, I'm used to 40s and 50s weather...pity me)...
So...back to my original question: How do you to your 3D shifting/rotation??
Too hot to say more...going to get water...bye for now