Archive: Yay, a sphere.


2nd June 2002 05:30 UTC

Yay, a sphere.
Yay, I made a sphere using spherical coordinates. :D

It's a bit wonky, but hey. still a work in progress as you may be able to tell from the name. :)


2nd June 2002 05:44 UTC

I think you forgot somthing...


2nd June 2002 05:52 UTC

Dammit, I guess it didn't carry over to the preview. :mad:


2nd June 2002 06:51 UTC

shure is wonky (wonky i think thats my new special word)
but if you can do this you think you can wrap this round a ball with a dm


2nd June 2002 08:45 UTC

I may be able to do some scopes, but DM I cannot do. You'd think that I could, but I have a mental block in there somewhere. :hang:


edit:

Actually, I thought about it a bit. I dont think it possible to do real 3D with a DM. The best we can do is fake it withalpha blending on a distorted 2D surface. I don't you can actually have one point pass behind/infront of another.


2nd June 2002 09:08 UTC

Here, take a look. Turn off blend in the DM to see what I mean about faking it.


2nd June 2002 09:24 UTC

well more along these lines but with music response and i wanted my ssc on the spher to but this looks cool all the same


2nd June 2002 09:25 UTC

oops here


2nd June 2002 13:53 UTC

Jaheckesafar: actually my 3D DM's (e.g. Zero-G Maze) are pretty 'real' 3D. The DM performs raytracing for each point on the grid. The geometry is only limited by equations that you can solve easily. E.g. a torus would be very hard because you have to solve a quartic (4th order) equation.