YaPoNDeeZzZzz..
2nd June 2002 03:20 UTC
back again
sup pple.......
well i've been gone for a while trying to improve my avs skills .....i just finished some presets and thought id share it with u guys
p.s. sorry its been hella long since i posted but i had finals this week........:) :cool:
cmountford
2nd June 2002 04:55 UTC
much better
You've really improved a lot, dude.
Good job!
YaPoNDeeZzZzz..
2nd June 2002 06:50 UTC
thanks man
thanks...i've been doing alot of studing in my math class to improve my skill's.lol ;)
oh...i was reading this one site o avs tutorial and it saidd that in the superscope ....there are 3d varables example: ix,iy or sometin like that ....is this true?
Jaheckelsafar
2nd June 2002 08:43 UTC
Nope. All the variable are listed right there on the superscope 'window'. Other than those it's all made up.
YaPoNDeeZzZzz..
2nd June 2002 17:08 UTC
oh
okay....so those are just variables u asign things too....:D
dman tutorial i was reading had me thinking it was on of the defualts, some body should fix that ...
the website is in the first forum b4 this one it says AVS Tutorial or sometin like that..the website is koo but the info is bad.....:mad:
lol..
oh i've been looking at other pples presets to learn more about dm's and such and i've got a pretty good understanding of it.....but theres still one thing that puzzles me.....
when i look at a code it may have 2 y's or 2 x's some even have 3....when i say y and x's i mean variables....but why can u asign two y's wont the second y be useless or just mess up ur code?
maybe there using differnt formula's? like polar or quadratic ?:confused:
Jaheckelsafar
3rd June 2002 07:17 UTC
Both instances change the value for whatever variable they are. They are like any other variable, you can make multiple changes to them. It's what they are at the end that matters. It's not usless, and it doesn't mess up your code. It's just a style.
YaPoNDeeZzZzz..
4th June 2002 01:02 UTC
Quote:
even thought there in the same window like per point ?
like :
d=if(equal(ct%3,0),d*(sin(x*y*bt1+fr)*bt+2)*db,d);
d=if(equal(ct%3,1),d*(sin(x*bt1+fr)*bt+1.5),d);
d=if(equal(ct%3,2),d*(sin(y*bt1+fr)*bt+1.5),d);
r=r+sr
oh and can someone tell me why u put things in the init box or the frame box or the per point box? can u guys tell me the differnce i noe the onBeat part though:)
Originally posted by Jaheckelsafar Both instances change the value for whatever variable they are. They are like any other variable, you can make multiple changes to them. It's what they are at the end that matters. It's not usless, and it doesn't mess up your code. It's just a style.
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Jaheckelsafar
4th June 2002 06:39 UTC
All that matters is what the variables are at the end of all the caluculations. If you take the previous changes you made into account, it's all good. If you didn't, then the unexpected happens.
As to the different boxes, here's my take:
Init: This stuff that only happens once, at the beginnig of the preset. It's a good place to set your constants and initialize variables.
Per Frame: Here is the stuff you only want to be done each time there's a new frame. If, for example, you want to shift everything one way, or reset a variable that you use in your perpixel section, this is the place to do it. Everything in here is calculated only once for each frame.
On Beat: Like per frame, but with beats instead of frames.
Per Point: The stuff the affects each control point. If any values chage between you points (which I'm sure they do, otherwise it'll be boring :) ), this is where you do it. The variable i (in superscopes) lets you determine which point of the scope you're affecting.
Evaluation order is: Init, Frame, Beat, Point. It's the only one that really makes sence.
:up: Hope it helps. :up:
YaPoNDeeZzZzz..
4th June 2002 23:13 UTC
Thanks
thanks alot .....
it is helping me out alot ..now i noe why things go where they go...lol....aite then :)
Nic01
5th June 2002 22:38 UTC
Feathers of Insanity : Not bad... Seems like you're starting to get along w/ Alpha blending...
My preference : Add /4 after all colorcode, Line Width=2, Heavy blur.
-
Sun : What in the... A bit "chaotic" (Not exactly the right word)... Not attractive...
My preference : Seems like the preset works fine w/ deepest list of lists toned down to 2 lists.
-
Sun Remix : A bit less chaotic, I sorta like the effect (It takes time tho, and a good viewer), not attractive...
My preference : Delete useless fadeout in 1st effect list, look at preference for "Sun".
-
Jungle of Tri's - Weeeeiiiirrrdd.... Need a little more work on attractiveness. I must admit, nice effect....
My preference : Linewidth = 1, Heavy Blur at bottom.
-
Pink Flower - Kinda boring, not that attractive, too.
My Preference : Blur moved to the bottom and changed into heavy.
-
Loc Les Monster Lake - Kinda boring, sorta like the effect, WAY slow!
My preference : Set the fx list containing starfield to Additive output.
-
Red Just-Mixing - Eh? Definately not the best. Kinda n00b-ish looking...
My preference : In the last FX list, replace DMs with fadeout that's placed over the simple (not below it), set it to 5/6 full power.
At first list, change the alpha blend from d*3 to d*2.
-
Dancing Floor (Inverted) - Nice! Better than the ones before, that's for sure!
My preference : Hmm, I'd have to think a little more to get a better effect...
-
Hawaii Soldier - Eh? Nice work on movement and DM...
My preference : Crank the bumpiness of the bump to da max.
-
Hawaii Soldier (Change of Colors) - Haven't I seen this before? Pretty much Hawaii Soldier w/ the bump cranked up...
My preference : Learn the basics of Solid SSC and you'll replace that simple with a color morphing SSC in no time.
-
My Try 2 3D - Not bad for a "try"!
My preference : Crank interleave size to max, set to gray, set to additive.
-
My Try 4 3D (Second 1) - Nice job! GOOD job!
Wait a sec...
That's the exact same effect I saw in 2 (Or 3) of the presets in Tonic's 4th pack...
You didn't steal, dontya?
*Compares the movement*
WTF, exact same copy...
My Preference : Learn.
-
Room of Blue : :huh:
Nice...
----------------------
Overall : You've improved... in some ways.
YaPoNDeeZzZzz..
6th June 2002 06:49 UTC
yup its the same
since its my try at 3d i decided to try remixing tonic's 3D's and try to learn from them so they are the same...:p i am learning from it though..
oh....
color morphing SSC ? wht might that be ?
Jaheckelsafar
6th June 2002 08:37 UTC
Gradual shifting the colour by coding chages to the RGB values of the points. (variable names red, green, and blue)
soulcatalyst
7th June 2002 23:02 UTC
Looks like that misconception about ix, iy, and iz came from my site...I put those up there not because they're defaults, but because they seem to be commonly used in Superscope visualizations. r, d, and t are also not defaults, and are on the page because they are often used. Though it doesn't state anywhere that these are default variables, perhaps I should clarify that on the site.:)
YaPoNDeeZzZzz..
11th June 2002 03:03 UTC
ohh..
thanks for making that clear for me....:) u said that d and r are not defualts but its used alot and it means d= distance and r=rotation and iz and ix are also not defualts but are often used so what may they stand for?.........
thanks again :p