Archive: Ideas for AVS


24th May 2002 14:18 UTC

Ideas for AVS
Trans>OnBeat Clampdown:

Sets the background to a snapshot of the current readout of the AVS every x beats.

APE>Flare:

Creates explosions at random places in the AVS, similar to the effect of the Flare special ability from TYRIAN, with a graduated color pattern based on the selected color in each "ring particle".

Render>Oscilloscope Dots:

Similar to the Oscilloscope Star, but dots about the size of the default Moving Particle, and stationary (starting at (0,0), can be moved to the left or right like the Oscilloscope Star, but always at 0 on the y-axis until a CD or MP3 is played, at which time it will vibrate along the y-axis).

Render>BassScope:

Similar to the SuperScope, but reacting only to bass signals (drums, bass guitars, etc.)


24th May 2002 17:39 UTC

You can do the clampdown thing with an effect list, a buffer save, and a custom BPM. I used somthing similar to make tracers in a preset.


24th May 2002 17:58 UTC

I didn't know that...but it would still be useful to have it for those who don't know what do to with the effect list, the custom BPM, and the buffer save things.

As for the Flare, the Oscilliscope Dots, and the BassScope...what do you think of those?


2nd June 2002 20:00 UTC

hmm.. I am looking for a BPM function to set the Frequency region for the beat!
This function will moving the Render effects like dots etc. in variable frequencies (high hats etc).
Perhaps somebody can develop a plug-in with this Feature? Add this function to the Effect List!
hope you understand what i mean!


13th June 2002 22:34 UTC

You can do pretty much what you want with a superscope. Using getspec() you can grab a part of the spectrum (e.g only high hats). Using getosc(), you can grab a part of the oscilloscope.

The interesting part is the 'width' parameter. They allow you to grab the average over an area.

So a superscope:

x=i*2-1;y=getosc(i,.1,0);

Will be a low-pass (bass) filtered oscilloscope.
x=i*2-1;y=getspec(i*.5+.5,0,0);

Will show the upper-half of the spectrum.


Of course this requires you to know the superscope...

14th June 2002 20:59 UTC

About flare... I know what you meant (I played Tyrian... Demo version)... But it would pretty much be just another version of Firewurx...


14th June 2002 21:04 UTC

Not exactly, though: like the Flare from Tyrian, it would be multiple explosions at the same time, and it would look like the Flares from Tyrian.