Jaheckelsafar
21st March 2002 21:48 UTC
suggestions
- The ability to foce the same scale on the x and y axes if the avs window is not square (with option for larger or smaller side to use as a base)
- The ability to set a max frame rate (some presets just don't look good fast)
<wishful thinking>
- loading of DMs into GPUs
</wishful thinking>
UnConeD
22nd March 2002 01:05 UTC
The ability to foce the same scale on the x and y axes if the avs window is not square
Good idea, but you can already work around this...
For superscopes or dynamic movements, multiply x or y by w/h or h/w (store this in a var). Preferably make code that chooses the smallest/largest fit (take the minimum or maximum of the two and set the other to 1).
For regular movements, you'll need to calculate x and y from r and d (use x=sin(r)*d; y=cos(r)*d; might need a minus-sign in one of the two assignments), because the d,r pair is already adjusted to window aspect-ratio.
And by the way, some people complain about AVS being too slow, and you're saying it's too fast? :) You always include a few 128x128 dynamic movements in an Ignore/Ignore effect list to slow AVS down.