Archive: Dynamic Movement Basics needed..


14th February 2002 15:38 UTC

Dynamic Movement Basics needed..
i want to begin to make my own dynamic basics

can you give me some tips how to start learning? what are the basic vars to use in DM and what do they do?

would be nice if you have any easy examples

thanx

GreatWho


14th February 2002 16:01 UTC

sick of saying
search the forum for DM,dynamic movements!
There are tons of tips


14th February 2002 16:22 UTC

greatwho, begin with a really simple DM and develop it


15th February 2002 21:27 UTC

Montana38, can you suggest me any really simple DM to play with and learn?


15th February 2002 22:08 UTC

init: a=0
frame: a=a+.03
beat:
pixel: x=x+.1*sin(a); y=y+.1*sin(a)

There's a simple one. Effect best seen with the Ring or Moving Particle renders. Be sure to check "Rectangular coordinates."

Want it to change speed on beat? Try this:

init: a=0; c=.03
frame: a=a+c
beat: c=rand(10)/100
pixel: x=x+.1*sin(a); y=y+.1*sin(a)


16th February 2002 02:13 UTC

thanx flatmatt, that's something i can work with...see the attached preset, it's with a scope that also is a experience and i'm talking about in another thread about a oscilloscope Star SS

how to create a oscilloscope star with SS


say me, what you think about my experiences


16th February 2002 16:24 UTC

Hey, pretty cool. Great colors in there. Ya know what makes it look really weird is adding a Roto Blitter at the end... crazy. :D