16th October 2001 22:42 UTC
Superscope variables
Hey, what are the superscope variables I can use freely (that don't have other meanings)?
Archive: Superscope variables
flatmatt
16th October 2001 22:42 UTC
Superscope variables
Hey, what are the superscope variables I can use freely (that don't have other meanings)?
LittleBuddy88
17th October 2001 14:40 UTC
a, c, d, e, f, g, j, k, l, m, o, p, q, r, s, t, u, z.
H & W can probably be used pretty much freely, but they stand for Height and width, so i'm not that sure :/
then of course you could use...
aa, ab, ac... any combination you like, except for cos, sin and the others ;)
Linus
Lucid DM
17th October 2001 18:17 UTC
You can call them whatever you want eg. xmove=1; ymove2; yspeed=10 ect. The only time I've used letters was when one of my boxes was too long to save, so I had to cut down on the length.
Scarface2k1
17th October 2001 20:26 UTC
Originally posted by LittleBuddy88T is default for the movement ;)
a, c, d, e, f, g, j, k, l, m, o, p, q, r, s, t, u, z.
LittleBuddy88
18th October 2001 17:22 UTC
Yeah, i know, but if i wanted i could call it biggaymovement=biggaymovement+0.02 or whatever i wanted to :p
Linus
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