Archive: isBeat in AVS Plugins


3rd July 2007 23:14 UTC

isBeat in AVS Plugins
Hi,

im looking for a simple PlugIn to use the "isBeat" Parameter in the Render Function.

I used the \wa502_sdk\vis\vis_avs\apesdk Project from WinAmp SDK. The Result of this Project is a avstut00.lib-File. But i dont know what can i do with this File.

There is also a .avs File. But after compile the Project, this File doesn't change.

Do anybody know how i can start the Project in Winamp ?


Kind Regards

Michael


4th July 2007 11:18 UTC

That project should spit out a .dll when compiled, which you need to change the extension to .ape then place it in your root avs dir.

I just compiled that project with Dev C++ it compiled the dll and once renamed it worked fine in AVS.


The .avs file is a preset which demos the example projects ape. (So it's not going to change when you compile the project as it's nothing to do with it.)


5th July 2007 21:25 UTC

I have generate the avstut00.ape File and make a copy ind the plugin/avs Directory.

How can I start the PlugIn ?


5th July 2007 21:34 UTC

First make sure that AVS is your currently selected visualization. (In preferences>plugins>visualization)

Then start AVS by either using the right click menu (visualization>Start/stop plugin) or by pressing crtl+shift+k.


To add your ape to a preset you need to right click on the AVS window and click on 'AVS editor' then click on the + and find it on the menu that pops up then click to add it.

If you want to load the demo preset that came with the demo ape then while in the editor click 'Preset>Load' on the menu and find it.