Archive: TL Room


23rd August 2006 07:40 UTC

TL Room
I post here the final version of TL Room preset.
Any feedback is highly apperciated.


2nd September 2006 18:09 UTC

It works.. Gets boring quite soon though


3rd September 2006 20:43 UTC

it's a good preset, but ye, it needs something more, the movemennt isn't enough really


7th September 2006 02:57 UTC

Suggestion
your triangle work is impessive earth but try combining your colission algo to the triangle and apply a moving 3d model that bounces around and when it hits the walls it goes somewhere else.


10th September 2006 11:46 UTC

Thanks

And the suggestion is useful, camera rotation is really not impressive in this preset, (it exists with help of the new 3d triangle renderer, and is application of "camera tilt", vertical camera rotation, that was possible in it). Later I had improved camera engine, those inv-s resulted in some new presets, but I am still have not good 3d camera movement formulas. Therefore for now, latest versions of those recent projects are still interactive. (even more, camera rotation should be always combined with movement).

Btw, 3d engine in TL Room is not the 100% real 3d rotation -
in TL Room in doesn't cause quality loss, but if applied in other preset - it may work incorrectly. One of other engines works as real (err correct) rotation - it is too complicated, so its application in TL Room wouldn't make sense.

I will *try to* seek for new ways to make it (err presets that will be made) a good visualization.