Archive: Bloom filter


4th August 2006 18:17 UTC

Bloom filter
Here is a preset with a fake "Bloom filter". It colud be quite slow on some machines! The proces of this filter is this:

1: Render the original image ans save it on a buffer.

2: Blur the image (using convolution filters in this example) and then save it onto another buffer.

3: Add the two buffers in the scrren and... VoilÃ_!

After seeing the bloom filter in some games, I decided to pick up an old preset of mine and apply this filter. In then end, that's the result!!

Finally, I will welcome any comment or suggestion.


5th August 2006 14:40 UTC

much easier and faster just to put the convo filters in a EL with max output and replace input.. saves having to buffer stuff.. you can get rid of so much useless stuff that way.

lookie


6th August 2006 07:38 UTC

or even better