Archive: What do you think of it?


17th December 2005 04:43 UTC

What do you think of it?
How is it?


17th December 2005 14:05 UTC

it's looks pretty good with that 3D DM. Great DM works around here :D ! :up:


17th December 2005 18:57 UTC

do you have some ideas to improve?


17th December 2005 19:34 UTC

in this moment, nope. but i'll help you.


17th December 2005 20:08 UTC

i've made a few changes in your preset :p. it came up with 3D Jelly DM.. what do you think?


17th December 2005 21:46 UTC

What would be cool is if the pattern didn't may rough edges (not like a DM), if it were better-wrapping.


17th December 2005 22:39 UTC

its cool i relly like it tnx JaVS_v2.5


17th December 2005 23:30 UTC

i think i improved a littile bit check it out


17th December 2005 23:37 UTC

i am so stupid i forgot to atach it so here it is


18th December 2005 03:00 UTC

Hmm.. i've deleting the multifilter, i think it's quite dizzy when the colours are always toggle to beats. Yeah, almost forgot to delete useless buffer save. Now, i'm adding emboss effect by using convolution filter. These preset are pretty good right now.


18th December 2005 03:52 UTC

it looks great but we stil nedd a name for it and a commnet :D


18th December 2005 04:34 UTC

heh.. :D seeking the jelly wall?


18th December 2005 04:41 UTC

lol the name is good it will do it , but we stil nedd a commnet cuz u did like half of the work.and denkensrfursich helped me with the beat detection on the DM so we nedd a hell of a commnet
:D


18th December 2005 04:52 UTC

ur the author. so, ur the comment writer. just say a thanks to me and i'm well glad :)


18th December 2005 04:58 UTC

i hate this thing i'l just say the in colaboration with u and denkensrfursich;nice work i hope in the furure we will do some nice presents ;).do you think i shold do a new topic and insert it there?


18th December 2005 05:05 UTC

nope! :p


18th December 2005 05:06 UTC

k then,got to go now i'm tyred it like 12:06 here later


18th December 2005 05:12 UTC

Just a few more ideas for you to expand upon... :)


18th December 2005 16:26 UTC

its nice exept the colors it's to dark in there :P


18th December 2005 16:31 UTC

hey fastingaciu, are you making a pack?


18th December 2005 16:36 UTC

no why?


18th December 2005 16:37 UTC

just wanna know.. :p


18th December 2005 16:38 UTC

are u doing one?


18th December 2005 16:46 UTC

yes, but i'm having a little problems with my stupid monitor. after fixing it, in jan 2006 it'll finished and ready to be released.


18th December 2005 16:50 UTC

i cant wait to see it, ohh by the way what do you think about the new version of the jely thing


18th December 2005 16:57 UTC

i'm not sure exactly what to do for da new version, i've no idea. what do you think?


18th December 2005 17:02 UTC

i aded some nice movement and i aded some brightnes cuz it was a little bit to dark but i dont have any other ideas but we'l think of something


18th December 2005 17:16 UTC

There's a few changes for the DM codes.


FRAME:
ox=0;
oy=0;
oz=-1;

rotx=rotx+0.01+rotxb;
roty=roty+0.02+rotyb;
rotz=rotz+0.03+rotzb;

crotx=cos(rotx);
srotx=sin(rotx);
croty=cos(roty);
sroty=sin(roty);
crotz=cos(rotz);
srotz=sin(rotz);
mx=mxb*2+mx*.99;
my=myb*2+my*.99;
mz=mzb+mz*.99;

xt=xt+(bm*3)+.1;
xt2=xt2+(bm*5)*1+.3;
asp=w/h

__________________________
BEAT:
rotxb=rand(10)/100-.05;
rotyb=rand(10)/100-.05;
rotzb=rand(10)/100-.05;

mxb=rand(10)/100-.05;
myb=rand(10)/100-.05;

bm=rand(10)/100-0.05;

__________________________
PIXEL
x=x*0.7+sin(y*(2*srotx)+xt+cos(x*2+xt2)*0.5)*0.2+(x*.3);
y=y*0.7+sin(x*(2*croty)+xt+cos(y*2+xt2)*0.5)*0.2+(y*.3);

x1=x;
y1=y;
z1=1;

x2=x1*crotz-y1*srotz;
y2=x1*srotz+y1*crotz;

x3=x2*croty+z1*sroty;
z3=-x2*sroty+z1*croty;

y1=y2*crotx-z3*srotx;
z1=y2*srotx+z3*crotx;

t=-oz/z1;

x=(x3*t-ox)*acos(ox);
y=(y1*t-oy)*acos(ox);

x=x+mx*asp*sin(mzb*mx+asp)*mz;
y=y+my*asp*sin(mzb*my+asp)*mz;

alpha=z1*1.5/t;

18th December 2005 17:22 UTC

it's relly nice. try chaingin the movemnt from sunbuster from 5 pointed distro


18th December 2005 17:30 UTC

yaa.. really nice. change the trans/movement onto this codes:

r=d*cos(x-y)-cos(x/.1)-cos(y*8);

18th December 2005 17:35 UTC

nice; try this : double the trnas\movement:
trans\movemnet:r=d*cos(x-y)-cos(x/.1)-cos(y*8);
and another one:
trans\movemnet:d = 0.15;


18th December 2005 17:39 UTC

damn it relly nedes beat detection i just relized that


18th December 2005 17:53 UTC

i need to go to sleep, later.


18th December 2005 17:55 UTC

k later


18th December 2005 18:02 UTC

i'v worked on it and i have 2 presents to chose from;this is the first one


18th December 2005 18:28 UTC

second one(there is a slite diference bewten them)


18th December 2005 23:58 UTC

and the third one :D


19th December 2005 00:04 UTC

Their all good. It's become a good preset. :)


19th December 2005 05:37 UTC

Too many choices :D. But, all are a good preset.


19th December 2005 11:30 UTC

Em i like it better with this. I changed the first movement, tha had the code d=0.15 into d=d*sin(0.15)
EM, i downloaded the ----->jelly6<----- file and fixed it, if we can say so :)


19th December 2005 13:14 UTC

so finaly this is the last version big tnx to everybody for helping me.i hope this anint the last present that we have toghether:P


20th December 2005 16:47 UTC

Me like it. :)
It came out very well