17th December 2005 04:43 UTC
What do you think of it?
How is it?
Archive: What do you think of it?
fastingaciu
17th December 2005 04:43 UTC
What do you think of it?
How is it?
JaVS_v2.5
17th December 2005 14:05 UTC
it's looks pretty good with that 3D DM. Great DM works around here :D ! :up:
fastingaciu
17th December 2005 18:57 UTC
do you have some ideas to improve?
JaVS_v2.5
17th December 2005 19:34 UTC
in this moment, nope. but i'll help you.
JaVS_v2.5
17th December 2005 20:08 UTC
i've made a few changes in your preset :p. it came up with 3D Jelly DM.. what do you think?
JFASI
17th December 2005 21:46 UTC
What would be cool is if the pattern didn't may rough edges (not like a DM), if it were better-wrapping.
fastingaciu
17th December 2005 22:39 UTC
its cool i relly like it tnx JaVS_v2.5
fastingaciu
17th December 2005 23:30 UTC
i think i improved a littile bit check it out
fastingaciu
17th December 2005 23:37 UTC
i am so stupid i forgot to atach it so here it is
JaVS_v2.5
18th December 2005 03:00 UTC
Hmm.. i've deleting the multifilter, i think it's quite dizzy when the colours are always toggle to beats. Yeah, almost forgot to delete useless buffer save. Now, i'm adding emboss effect by using convolution filter. These preset are pretty good right now.
fastingaciu
18th December 2005 03:52 UTC
it looks great but we stil nedd a name for it and a commnet :D
JaVS_v2.5
18th December 2005 04:34 UTC
heh.. :D seeking the jelly wall?
fastingaciu
18th December 2005 04:41 UTC
lol the name is good it will do it , but we stil nedd a commnet cuz u did like half of the work.and denkensrfursich helped me with the beat detection on the DM so we nedd a hell of a commnet
:D
JaVS_v2.5
18th December 2005 04:52 UTC
ur the author. so, ur the comment writer. just say a thanks to me and i'm well glad :)
fastingaciu
18th December 2005 04:58 UTC
i hate this thing i'l just say the in colaboration with u and denkensrfursich;nice work i hope in the furure we will do some nice presents ;).do you think i shold do a new topic and insert it there?
JaVS_v2.5
18th December 2005 05:05 UTC
nope! :p
fastingaciu
18th December 2005 05:06 UTC
k then,got to go now i'm tyred it like 12:06 here later
eheiney
18th December 2005 05:12 UTC
Just a few more ideas for you to expand upon... :)
fastingaciu
18th December 2005 16:26 UTC
its nice exept the colors it's to dark in there :P
JaVS_v2.5
18th December 2005 16:31 UTC
hey fastingaciu, are you making a pack?
fastingaciu
18th December 2005 16:36 UTC
no why?
JaVS_v2.5
18th December 2005 16:37 UTC
just wanna know.. :p
fastingaciu
18th December 2005 16:38 UTC
are u doing one?
JaVS_v2.5
18th December 2005 16:46 UTC
yes, but i'm having a little problems with my stupid monitor. after fixing it, in jan 2006 it'll finished and ready to be released.
fastingaciu
18th December 2005 16:50 UTC
i cant wait to see it, ohh by the way what do you think about the new version of the jely thing
JaVS_v2.5
18th December 2005 16:57 UTC
i'm not sure exactly what to do for da new version, i've no idea. what do you think?
fastingaciu
18th December 2005 17:02 UTC
i aded some nice movement and i aded some brightnes cuz it was a little bit to dark but i dont have any other ideas but we'l think of something
JaVS_v2.5
18th December 2005 17:16 UTC
There's a few changes for the DM codes.
FRAME:
ox=0;
oy=0;
oz=-1;
rotx=rotx+0.01+rotxb;
roty=roty+0.02+rotyb;
rotz=rotz+0.03+rotzb;
crotx=cos(rotx);
srotx=sin(rotx);
croty=cos(roty);
sroty=sin(roty);
crotz=cos(rotz);
srotz=sin(rotz);
mx=mxb*2+mx*.99;
my=myb*2+my*.99;
mz=mzb+mz*.99;
xt=xt+(bm*3)+.1;
xt2=xt2+(bm*5)*1+.3;
asp=w/h
__________________________
BEAT:
rotxb=rand(10)/100-.05;
rotyb=rand(10)/100-.05;
rotzb=rand(10)/100-.05;
mxb=rand(10)/100-.05;
myb=rand(10)/100-.05;
bm=rand(10)/100-0.05;
__________________________
PIXEL
x=x*0.7+sin(y*(2*srotx)+xt+cos(x*2+xt2)*0.5)*0.2+(x*.3);
y=y*0.7+sin(x*(2*croty)+xt+cos(y*2+xt2)*0.5)*0.2+(y*.3);
x1=x;
y1=y;
z1=1;
x2=x1*crotz-y1*srotz;
y2=x1*srotz+y1*crotz;
x3=x2*croty+z1*sroty;
z3=-x2*sroty+z1*croty;
y1=y2*crotx-z3*srotx;
z1=y2*srotx+z3*crotx;
t=-oz/z1;
x=(x3*t-ox)*acos(ox);
y=(y1*t-oy)*acos(ox);
x=x+mx*asp*sin(mzb*mx+asp)*mz;
y=y+my*asp*sin(mzb*my+asp)*mz;
alpha=z1*1.5/t;
fastingaciu
18th December 2005 17:22 UTC
it's relly nice. try chaingin the movemnt from sunbuster from 5 pointed distro
JaVS_v2.5
18th December 2005 17:30 UTC
yaa.. really nice. change the trans/movement onto this codes:
r=d*cos(x-y)-cos(x/.1)-cos(y*8);
fastingaciu
18th December 2005 17:35 UTC
nice; try this : double the trnas\movement:
trans\movemnet:r=d*cos(x-y)-cos(x/.1)-cos(y*8);
and another one:
trans\movemnet:d = 0.15;
fastingaciu
18th December 2005 17:39 UTC
damn it relly nedes beat detection i just relized that
JaVS_v2.5
18th December 2005 17:53 UTC
i need to go to sleep, later.
fastingaciu
18th December 2005 17:55 UTC
k later
fastingaciu
18th December 2005 18:02 UTC
i'v worked on it and i have 2 presents to chose from;this is the first one
fastingaciu
18th December 2005 18:28 UTC
second one(there is a slite diference bewten them)
fastingaciu
18th December 2005 23:58 UTC
and the third one :D
JFASI
19th December 2005 00:04 UTC
Their all good. It's become a good preset. :)
JaVS_v2.5
19th December 2005 05:37 UTC
Too many choices :D. But, all are a good preset.
blaz
19th December 2005 11:30 UTC
Em i like it better with this. I changed the first movement, tha had the code d=0.15 into d=d*sin(0.15)
EM, i downloaded the ----->jelly6<----- file and fixed it, if we can say so :)
fastingaciu
19th December 2005 13:14 UTC
so finaly this is the last version big tnx to everybody for helping me.i hope this anint the last present that we have toghether:P
blaz
20th December 2005 16:47 UTC
Me like it. :)
It came out very well
Fork me on GitHub