17th December 2005 00:22 UTC
searching for improvement in a present
so i have this presnet that is very simple and i need someone to add some things in it or to give me some ideas what do add next.
PS. i dont think it worts
Archive: searching for improvement in a present
fastingaciu
17th December 2005 00:22 UTC
searching for improvement in a present
so i have this presnet that is very simple and i need someone to add some things in it or to give me some ideas what do add next.
PS. i dont think it worts
JFASI
17th December 2005 01:26 UTC
It needs some beat responsivness. It's kinda borring. The background effect itself is pretty cool, try to go off on a tangent with that.
fastingaciu
17th December 2005 03:08 UTC
can u be more specific with the beat thing?
eheiney
17th December 2005 03:32 UTC
By the beat responsiveness he means adding some response, in the beat sections, to the Dynamic Movements.
Something as simple as this (see attachment) makes it all the more interesting. What this does is it changes the rotation speed to a random value every time a beat is detected, added with the previous constants. To make it even more interesting, we subtract by half of the division so that we can get negative variables in the speed as well, making the movements go into the opposite directions.
fastingaciu
17th December 2005 03:48 UTC
Tnx what do yuo think i should do next i meen like do you have any ideea what to do with it or is it enugh.
eheiney
17th December 2005 04:14 UTC
Firstly, remove the convolution filter or move it lower in the editor. As it is, it is convoluting nothing. AVS works from the top to the bottom, so with nothing before the filter, the filter is useless.
As for other style fix-ups, that comes down to personal preference. If you like the way it is now, leave it alone.
Now, the Dynamic Movement, on the other hand, could use a few fix ups. What I would do is to change the alpha blending a bit. If you divide z1 by t, this should create a nice change. Another thing to do would be to add some more movement, specifically to the x and y variables.
In the frame section of the DM (Dynamic Movement), add this to the end:
mx=mxb*2+mx*.99;
my=myb*2+my*.99;
In the beat section, add this:
mxb=rand(10)/100-.05;
myb=rand(10)/100-.05;
In the pixel section, add this:
x=x+mx;
y=y+my;
It's not much, just a few ideas to make it a bit more interesting. :)
fastingaciu
17th December 2005 04:33 UTC
tnx i added all of those and it loks great i will post it to see what others say about it
fastingaciu
17th December 2005 04:35 UTC
u dont mind if i add u in my commmnet rite?i need to think about a name for the present though
fastingaciu
22nd December 2005 02:50 UTC
i fell i am missing something in this present can u help me??
hornet777
22nd December 2005 07:53 UTC
As I thought a week ago, this dude is looking to have others do his shit for him, not learn. Too bad y'all fell for it.
fastingaciu
22nd December 2005 13:21 UTC
That's not true hornet777.i was asking for an idea i wasant asking someone to do it for me.it's true that in my last present a lot of guys helped me and i have a lot of tanks to give and i'm sorry if u think that about me and i know that ur not the only one so i am sorry.i was just looking for help so i colod learn
JaVS_v2.5
22nd December 2005 14:33 UTC
Originally posted by hornet777
As I thought a week ago, this dude is looking to have others do his shit for him, not learn. Too bad y'all fell for it.
Originally posted by fastingaciuDamn you both!:hang: Why should both of you fighting on just a little thing?
That's not true hornet777.i was asking for an idea i wasant asking someone to do it for me.it's true that in my last present a lot of guys helped me and i have a lot of tanks to give and i'm sorry if u think that about me and i know that ur not the only one so i am sorry.i was just looking for help so i colod learn
hornet777
22nd December 2005 20:03 UTC
Not fighting at all, simply making an observation,. If I'm wrong, I just am, and own to it, with apologies.
fastingaciu
22nd December 2005 20:49 UTC
k man. peace
JaVS_v2.5
23rd December 2005 03:46 UTC
nice :) peace!
jheriko
26th December 2005 06:35 UTC
Originally posted by fastingaciu
...present...
Originally posted by fastingaciu
...present...
Originally posted by fastingaciu
...present...
Originally posted by fastingaciuIts preset. Its spelled correctly throughout these forums and everywhere in the UI of AVS. Also, could you try to improve your other spellings too... continual bad spelling makes you look stupid, and you can always edit it to fix it...
...present...
MaTTFURY
26th December 2005 06:42 UTC
Jheriko finally cracked :p
JaVS_v2.5
26th December 2005 10:25 UTC
preset and present..different.
i'm confused
fastingaciu
27th December 2005 04:30 UTC
srry i'l try improving my spelling
jheriko
28th December 2005 03:35 UTC
Originally posted by JaVS_v2.5preset: (noun) something which was previously setup
preset and present..different.
i'm confused
JaVS_v2.5
28th December 2005 11:10 UTC
Important Infos!
I'm not in a damn confused mood right after read out your
definitions :), thanks Jheriko.
MaTTFURY
31st December 2005 07:06 UTC
wow even i got the riddle :p
hornet777
2nd January 2006 04:29 UTC
Coders that think its incumbent upon them to somehow "reinvent" language bug the hell outta me too (l33t), but its often hard to tell them from peeps for whom English is a second language, so I usually keep my peace. Still no excuse for arrogance for those for whom it is the first one. Just goes to show there is no such thing as perfection, no matter how much belief is given to it. Genuine mastery is open-ended, makes lots of mistakes, has nothing to do with domination or control, and is always earned.
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