14th December 2005 21:31 UTC
Beginer question
If i have a lot o super scopes how do you do a dynamic movement just for one of them?
Archive: Beginer question
fastingaciu
14th December 2005 21:31 UTC
Beginer question
If i have a lot o super scopes how do you do a dynamic movement just for one of them?
jheriko
15th December 2005 01:37 UTC
do the superscopes you want to have dm in an effect list with the dm, and the others in an effect list after, and use max blend or whatever, eg:
Main - Clear every frame on
|- Effect list (Ignore, Replace, Clear every frame off)
|--- Render / Superscope
|--- Render / Superscope
|--- ...
|--- Trans / Dynamic Movement
|
|- Effect list (Ignore, Maximum, Clear every frame on)
|--- Render / Superscope
|--- Render / Superscope
|--- ...
There is nothing to stop you from adding a fade out or whatever in the second effect list, or a different dm and blend together the results etc...
fastingaciu
15th December 2005 01:49 UTC
tnx
fastingaciu
15th December 2005 02:32 UTC
can u tell me how do i make from a super scope tu jump in an other . ex i amd a tringle and i whant like to move from one in other can u tell me how to do that?
JFASI
15th December 2005 04:12 UTC
What was that string of grunts and sputterings supposed to be? I'd try to help, but really, I don't get it.
jheriko
15th December 2005 23:22 UTC
look it up yourself. and look up spelling whilst you are at it...
blaz
19th December 2005 11:38 UTC
Originally posted by fastingaciuJFASI,jheriko
can u tell me how do i make from a super scope tu jump in an other . ex i amd a tringle and i whant like to move from one in other can u tell me how to do that?
fastingaciu
19th December 2005 12:46 UTC
no; oooh i know the perfect exampmle Tuggummi-Square Minded
blaz
20th December 2005 10:29 UTC
Jup JFASI, now we just need to put this Superformula into AVS :) :S
fastingaciu
20th December 2005 13:00 UTC
can someone tell me how to chenge the camera to just move random and on beat in a dm?
JFASI
20th December 2005 13:52 UTC
You mean in a random direction? Like this:
Init:
xr=rand(20)/100-.1;
yr=rand(20)/100-.1
So that it actually moves at the beginning of the preset.
Frame:
xt=xt+xr;
yt=yt+yr;
This is the time variable, it moves on steadily all the time.
Beat:
xr=rand(20)/100-.1;
yr=rand(20)/100-.1
This randomly changes direction every beat.
Pixel
x=x+xt;
y=y+yt;
Actually moves the screen around.
It's a tad rough, there's another way if you want it smoother.
JFASI
20th December 2005 14:05 UTC
Originally posted by blazBeen there. done that.
Jup JFASI, now we just need to put this Superformula into AVS :) :S
fastingaciu
20th December 2005 21:01 UTC
tnx u rock
fastingaciu
20th December 2005 21:20 UTC
k its like this i have this cube and i whant to the camera just to move around it
JFASI
20th December 2005 23:05 UTC
Well, what I usually do is move the cube around the camera...
jheriko
21st December 2005 16:09 UTC
look it up! its been done before, its in every frickking guide and tutorial on 3d etc... just look it up. and stop spelling things so badly, it makes everything hard to read.
Kar-mAVS
5th January 2006 11:34 UTC
To rotate an object you do something like this:
Frame
rx=rx+rxd;ry=ry+ryd;rz=rz+rzd;
crx=cos(rx);srx=sin(rx);
cry=cos(ry);sry=sin(ry);
crz=cos(rz);srz=sin(rz);
Beat
rxd=rand(100)/10000-0.005;
ryd=rand(100)/10000-0.005;
rzd=rand(100)/10000-0.005;
Pixel
x1=(whatever x is); y1=(whatever y is); z1= (whatever z is)
x2=x1*crz-y1*srz;
y2=x1*srz+y1*crz;
x3=x2*cry+z1*sry;
z3=-x2*sry+z1*cry;
y1=y2*crx-z3*srx;
z1=y2*srx+z3*crx;
z2=1/(z1+2);
x=x3*z2;
y=y1*z2;
JaVS_v2.5
6th January 2006 04:58 UTC
FRAME=
// Movement Set
mx=mx+xrt; my=my+yrt ; mz=mz+zrt;
xt1=xt1+xr1 ; yt1=yt1+yr1;
zoom=zoom+bm;reg05=cos(zoom);
/* SIN & COS */
reg01=sin(mx) ; reg02=sin(my) ; reg03=sin(mz);
reg04=cos(mx) ; reg05=cos(my) ; reg06=cos(mz);
/* Aspect Ratio & MISC */
asp=w/h ; index=0;
BEAT=
// Responses
xrt=(rand(5)/100)-0.01;
yrt=(rand(5)/100)-0.01;
zrt=(rand(5)/100)-0.01;
// Random
xr1=(rand(60)/500)-0.05;
yr1=(rand(60)/500)-0.05;
POINT=
// Draw Object
xB= <x-axis> ; yB= <y-axis> ; zB= <z-axis>;
reg11=cos(xt1);reg12=cos(yt1);
/* Position Set */
x1=xb ; y1=yb ; z1=zb;
/* 3D Movements */
x2=x1*reg03-y1*reg06 ; y2=x1*reg06+y1*reg03;
z2=x2*reg05+z1*reg02 ; x3=x2*reg02-z1*reg05;
y3=y2*reg01-z2*reg04 ; z3=y2*reg04+z2 *reg01;
/* 2D Conversion */
iz=1/(z3+objs+if(reg05,-.4+reg05,0));
x=x3*iz;y=y3*iz*asp;
sizex=iz*szx ; sizey=iz*szy;
// Skip Behind Camera
skip=below(iz,0);
Kar-mAVS
6th January 2006 15:56 UTC
nice dotty spectrum cube JAVS, and call me kar-ma (I hope theres no kar-ma here... *checks member list* nope, good)
JaVS_v2.5
12th January 2006 08:08 UTC
yup, kar-ma.. better.. ;)
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