Archive: Beginer question


14th December 2005 21:31 UTC

Beginer question
If i have a lot o super scopes how do you do a dynamic movement just for one of them?


15th December 2005 01:37 UTC

do the superscopes you want to have dm in an effect list with the dm, and the others in an effect list after, and use max blend or whatever, eg:

Main - Clear every frame on
|- Effect list (Ignore, Replace, Clear every frame off)
|--- Render / Superscope
|--- Render / Superscope
|--- ...
|--- Trans / Dynamic Movement
|
|- Effect list (Ignore, Maximum, Clear every frame on)
|--- Render / Superscope
|--- Render / Superscope
|--- ...

There is nothing to stop you from adding a fade out or whatever in the second effect list, or a different dm and blend together the results etc...


15th December 2005 01:49 UTC

tnx


15th December 2005 02:32 UTC

can u tell me how do i make from a super scope tu jump in an other . ex i amd a tringle and i whant like to move from one in other can u tell me how to do that?


15th December 2005 04:12 UTC

What was that string of grunts and sputterings supposed to be? I'd try to help, but really, I don't get it.


15th December 2005 23:22 UTC

look it up yourself. and look up spelling whilst you are at it...


15th December 2005 23:31 UTC

linky


19th December 2005 11:38 UTC

Originally posted by fastingaciu
can u tell me how do i make from a super scope tu jump in an other . ex i amd a tringle and i whant like to move from one in other can u tell me how to do that?
JFASI,jheriko
He probably wanted to say, if it is possible so the SC would be changing, let's sey per beat or something like that. so first he could have a triangle and in a few seconds he will have a square.

If is this what you said you have a SC like what you said in load example for SC. it is called spiral graph fun

19th December 2005 12:46 UTC

no; oooh i know the perfect exampmle Tuggummi-Square Minded


19th December 2005 21:39 UTC

If you insist...

I like the Superformula


20th December 2005 10:29 UTC

Jup JFASI, now we just need to put this Superformula into AVS :) :S


20th December 2005 13:00 UTC

can someone tell me how to chenge the camera to just move random and on beat in a dm?


20th December 2005 13:52 UTC

You mean in a random direction? Like this:

Init:

xr=rand(20)/100-.1;
yr=rand(20)/100-.1

So that it actually moves at the beginning of the preset.

Frame:

xt=xt+xr;
yt=yt+yr;

This is the time variable, it moves on steadily all the time.

Beat:

xr=rand(20)/100-.1;
yr=rand(20)/100-.1

This randomly changes direction every beat.

Pixel

x=x+xt;
y=y+yt;

Actually moves the screen around.

It's a tad rough, there's another way if you want it smoother.


20th December 2005 14:05 UTC

Originally posted by blaz
Jup JFASI, now we just need to put this Superformula into AVS :) :S
Been there. done that.

20th December 2005 21:01 UTC

tnx u rock


20th December 2005 21:20 UTC

k its like this i have this cube and i whant to the camera just to move around it


20th December 2005 23:05 UTC

Well, what I usually do is move the cube around the camera...


21st December 2005 16:09 UTC

look it up! its been done before, its in every frickking guide and tutorial on 3d etc... just look it up. and stop spelling things so badly, it makes everything hard to read.


5th January 2006 11:34 UTC

To rotate an object you do something like this:


Frame
rx=rx+rxd;ry=ry+ryd;rz=rz+rzd;

crx=cos(rx);srx=sin(rx);
cry=cos(ry);sry=sin(ry);
crz=cos(rz);srz=sin(rz);

Beat
rxd=rand(100)/10000-0.005;
ryd=rand(100)/10000-0.005;
rzd=rand(100)/10000-0.005;

Pixel

x1=(whatever x is); y1=(whatever y is); z1= (whatever z is)

x2=x1*crz-y1*srz;
y2=x1*srz+y1*crz;

x3=x2*cry+z1*sry;
z3=-x2*sry+z1*cry;

y1=y2*crx-z3*srx;
z1=y2*srx+z3*crx;


z2=1/(z1+2);
x=x3*z2;
y=y1*z2;



here's an example (please don't copy it)

:edit: And try to spell better next time

6th January 2006 04:58 UTC

FRAME=
// Movement Set
mx=mx+xrt; my=my+yrt ; mz=mz+zrt;
xt1=xt1+xr1 ; yt1=yt1+yr1;
zoom=zoom+bm;reg05=cos(zoom);

/* SIN & COS */
reg01=sin(mx) ; reg02=sin(my) ; reg03=sin(mz);
reg04=cos(mx) ; reg05=cos(my) ; reg06=cos(mz);

/* Aspect Ratio & MISC */
asp=w/h ; index=0;

BEAT=
// Responses
xrt=(rand(5)/100)-0.01;
yrt=(rand(5)/100)-0.01;
zrt=(rand(5)/100)-0.01;

// Random
xr1=(rand(60)/500)-0.05;
yr1=(rand(60)/500)-0.05;

POINT=
// Draw Object
xB= <x-axis> ; yB= <y-axis> ; zB= <z-axis>;
reg11=cos(xt1);reg12=cos(yt1);

/* Position Set */
x1=xb ; y1=yb ; z1=zb;

/* 3D Movements */
x2=x1*reg03-y1*reg06 ; y2=x1*reg06+y1*reg03;
z2=x2*reg05+z1*reg02 ; x3=x2*reg02-z1*reg05;
y3=y2*reg01-z2*reg04 ; z3=y2*reg04+z2 *reg01;

/* 2D Conversion */
iz=1/(z3+objs+if(reg05,-.4+reg05,0));
x=x3*iz;y=y3*iz*asp;
sizex=iz*szx ; sizey=iz*szy;

// Skip Behind Camera
skip=below(iz,0);

Nice dotty cube, kar-mAVS.
I've made a few changed in movement..

6th January 2006 15:56 UTC

nice dotty spectrum cube JAVS, and call me kar-ma (I hope theres no kar-ma here... *checks member list* nope, good)


12th January 2006 08:08 UTC

yup, kar-ma.. better.. ;)