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Archive: Little Question
JFASI
18th October 2005 22:23 UTC
Little Question
I recently downloaded Winamp 5.1, and my AVS performance is HUGE. My everage framerate has actually tripled and I haven't changed any display settings. Is it just, I don't know, Windows XP SP2 (Which I have recently downloaded) or something, or some MASSIVE overhaul in AVS itself.
I figured you were the guys to ask...
Warrior of the Light
18th October 2005 23:24 UTC
where did you upgrade from?
JFASI
20th October 2005 01:08 UTC
I came back from a long vacation, so I'm not sure. I think it was v5.93.
Warrior of the Light
20th October 2005 11:20 UTC
That must've been 2.93 then since the newest version is 5.1
AVS got some huge improvementes in 5.01
thanks for sharing!
JFASI
30th October 2005 13:32 UTC
I meant 5.093. Sorry.
^..^
30th October 2005 14:04 UTC
Hmm, such a huge performance boost is really great! But i also can't find a really reasonable explanation for this. Perhaps you had "Wait for retrace" enabled (under AVS display settings) all the time before and now after the winamp update it was disabled somehow? But actually that would not have given you so much more fps in all presets and also you said that no display settings got changed.
So maybe you had set winamp to the highest processing priority while AVS was running with a lower one and now after updating winamp the priorities were equalized (=set to default values) again?
Well i guess you should just enjoy your luck! :D
JFASI
30th October 2005 17:47 UTC
Well...
Now that you mention it, the Wait for Retrace checkbox is off...
What exactly does it do? Why does it slow down the speed? My thread priority is the same as winamp, what would you recommend? (Winamp's is normal.)
My average rate is now about 256 at 500x500 resolution, no pixel doubling. VERY cool.
Tuggummi
30th October 2005 19:57 UTC
Originally posted by jheriko
Quote: What it actually does is writes to the buffer as fast as it can, the monitor still updates at its refresh rate (60fps normally), so that if wait for retrace is turned off the contents of the buffer can be 'half-written' when the monitor draws its frame, giving 'cuts' across the image where two halfs of two different frames have come out together.
Originally posted by PAK-9 "Wait for raytrace" will wait until your monitor refreshes before redrawing rather than writing to the screen as fast as it possibly can. Most people switch it off because it results in better frame rates. |
This was in some old thread, i find it to be the most well put explanation and easy to understand :)
Warrior of the Light
30th October 2005 23:09 UTC
Originally posted by JFASI
My average rate is now about 256 at 500x500 resolution, no pixel doubling. VERY cool.
:eek:
/envies JFASI
^..^
30th October 2005 23:26 UTC
Before you can't stop :drool:ing anymore, wotl:
which presets are you running JFASI? Maybe you only have "render/ring + trans/rotoblitter" presets running! ;)
JFASI
1st November 2005 21:51 UTC
I'm not talking Render-Clear Screen here. I'm talking 80 fps at 500x500 on Jherico's ***JET WASH***. :drool:
HOW FREAKING COOL IS THAT???
I'm not even running some huge Alienware computer, either. It's a Dell.
^..^
1st November 2005 22:18 UTC
:eek:
Tuggummi
1st November 2005 22:34 UTC
Originally posted by JFASI
Jherico's ***JET WASH***.
/Grabbs a seat and waits till PAK-9 comes and bludgeons JFASI to death with a blunt object
PAK-9
1st November 2005 23:32 UTC
/grinds teeth
he's just a noob, he doesnt know any better, just let it go PAK
/walks away
JFASI
2nd November 2005 01:26 UTC
***Feels Bad***