Archive: using x,y and d in color modifier


2nd June 2005 22:28 UTC

using x,y and d in color modifier
Well, do I need to say more?

I know, open source, do it yourself etc..
But since this is the wishlist and it would be nice, (or wouldn't it?)..
Perhaps as an addition to the sf project.


3rd June 2005 01:56 UTC

For a 320x240 frame, that would mean the equivalent of a n=76800 superscope. Think again :P.

Right now, color modifier uses a lookup table per channel.


3rd June 2005 02:27 UTC

You could approximate in much the same fashion as a DM


3rd June 2005 03:55 UTC

Interpolating an x, y and alpha is one thing (DM)... interpolating 3 x 256 values is another.


3rd June 2005 16:54 UTC

okay.. clear enough. Idea dropped :(