25th May 2005 01:36 UTC
Cube the Almighty...
:p Hello every1! :p
I know this is a bit "primitive", but what do you think of making a cube this way? :confused:
(But admit that beat reaction is cool... :cool: ( :blah: :blah: :blah: ))
Archive: Cube the Almighty...
doccolinni
25th May 2005 01:36 UTC
Cube the Almighty...
:p Hello every1! :p
I know this is a bit "primitive", but what do you think of making a cube this way? :confused:
(But admit that beat reaction is cool... :cool: ( :blah: :blah: :blah: ))
beeferoni
25th May 2005 01:51 UTC
Erm...
I would like to check it out but,
It says 'unknown method in Cube.avs'
and 'No files to extract'
(although it claims to contain 1 folder).
eheiney
25th May 2005 02:37 UTC
I received a similar message: "File skipped unknown compression method."
doccolinni
25th May 2005 08:17 UTC
OOOPS!!!
Sorry sorry sorry sorry, I used the latest WinZip 9 enhanced deflate compression, this file should be ok. :D
doccolinni
25th May 2005 08:20 UTC
(And btw completely out of topic but, I'm sorry about the signature, but I can't manage to change it... stupid me... :( )
mysterious_w
25th May 2005 09:03 UTC
Well, if you coded that cube I have to say it looks very well done and you have obviously maths skills, but take out the rest of the water/blur/seizure crap.
doccolinni
25th May 2005 20:34 UTC
Originally posted by mysterious_w:) Well thanx, man. I think that coding that cube was more about knowing some programing stuff, using that "or" checking all around ( :D )... IMHO this is actually the simplest way of making the cube. :rolleyes: I just felt that I have to make a cube using SuperScope, and I didn't want to give up! :p
Well, if you coded that cube I have to say it looks very well done and you have obviously maths skills, but take out the rest of the water/blur/seizure crap.
PAK-9
25th May 2005 22:34 UTC
You have used up your smiley limit for the month doccolinni, if you post any more replies containing smilies I will be forced to contact unconed who will delete your account.
doccolinni
25th May 2005 23:28 UTC
Originally posted by PAK-9Hunh...?
You have used up your smiley limit for the month doccolinni, if you post any more replies containing smilies I will be forced to contact unconed who will delete your account.
Warrior of the Light
25th May 2005 23:32 UTC
sarcasm
We don't use a lot of smileys here.. Plain English uses to work great too.
Unless you are making a joke. Then 1 smiley will be sufficient.
doccolinni
25th May 2005 23:47 UTC
Originally posted by Warrior of the LightHah hah. <- Is that ok?
sarcasm
We don't use a lot of smileys here.. Plain English uses to work great too.
Unless you are making a joke. Then 1 smiley will be sufficient.
MaTTFURY
26th May 2005 09:26 UTC
I think 1 smiley per post is a good deal do not go over this limit :)
doccolinni
26th May 2005 12:19 UTC
Well, at least I'm beginning to realise that this site is of big use...
^..^
26th May 2005 13:12 UTC
still interested in feedback about your cube-code?
I had some free hours so i could re-organize your code. Now a human brain is capable of understanding it... ;)
(you wrote all the code in just a few lines, so i had to scroll a lot in order to read it. Also it's good to have the code ordered in some way, so it's easier to understand what does what).
But now i know how it works and what you were thinking of while making this. Cubes and drawing ssc's point-to-point are nothing new, but your idea how to select the points is. Guess it took some time before it worked fine?! Anyway, good work, though it's not the fastest way! :up:
I attached the preset with the 'easier-to-read' code. Hope you see that's it's really easier to read now:
doccolinni
26th May 2005 14:03 UTC
Originally posted by ^..^The smiley: :)
still interested in feedback about your cube-code?
I had some free hours so i could re-organize your code. Now a human brain is capable of understanding it... ;)
(you wrote all the code in just a few lines, so i had to scroll a lot in order to read it. Also it's good to have the code ordered in some way, so it's easier to understand what does what).
But now i know how it works and what you were thinking of while making this. Cubes and drawing ssc's point-to-point are nothing new, but your idea how to select the points is. Guess it took some time before it worked fine?! Anyway, good work, though it's not the fastest way! :up:
I attached the preset with the 'easier-to-read' code. Hope you see that's it's really easier to read now:
doccolinni
26th May 2005 21:53 UTC
Correction
Erm, I just figured out that I made it to only give the impression of turning around, so here is the fix.
(I know this trick has been used before 100%.)
P.S.: Yeah, sorry, it's hard-to-figure code again... :D
TomyLobo
27th May 2005 00:12 UTC
if you uncheck "auto-keep" and "predict", you can as well just select "Standard" beat detection
doccolinni
27th May 2005 00:15 UTC
Originally posted by TomyLoboOh. :D
if you uncheck "auto-keep" and "predict", you can as well just select "Standard" beat detection
doccolinni
27th May 2005 12:40 UTC
Whoopsie.
Erm, oops. I read the "guidelines" just now, and figured what mess I've made here. :D
Sorry.
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