vincenzo
16th May 2005 18:32 UTC
Laptop requirements to run AVS?
I am buying a laptop and want to make sure that AVS will run well on it.
The laptop I am considering is new, but very inexpensive, so the graphics ability is very limited. It is an AMD Sempron 3000 processor, 256 MB RAM, and a low end onboard video chip.
I do understand that AVS does not use hardware acceleration, so I assume that the video chip is not a major issue. Or is the maximum available video memory memory something that should be considered?
Would it be safe to assume that any modern system could run it well?
Thanks
hboy
16th May 2005 21:20 UTC
AVS is mostly CPU dependant, so that AMD will do the job well.
Boktor
16th May 2005 21:44 UTC
Apart from the occasional (longer) videoclip you want to load to your RAM with a video APE like pixelplayer, I guess it would work just fine.
^..^
16th May 2005 22:16 UTC
yeah, avs only uses the graphics card to draw the finished image on the screen (using overlay). The visualizations itself are completely rendered within the plugin.
jheriko
17th May 2005 12:37 UTC
graphics memory not used 1mb would be fine i think for most res :P
vincenzo
17th May 2005 22:56 UTC
OK thanks to all for the information.
Would what has been said above to apply to other Winamp visualization plugins too, or do some of them utilize hardware acceleration?
Thanks
jheriko
18th May 2005 19:59 UTC
some use hw. most good looking ones do.
^..^
18th May 2005 20:42 UTC
but the one and only is a pure software rendered plugin! :cool:
Scar Da Kookee
19th May 2005 06:02 UTC
some reason AVS runs. but when it attempts to run unconed stuff... winamp dies :)
amd mobile athlon xp 2800+ (lappy)
TomyLobo
19th May 2005 08:55 UTC
unconed's old and metaball/tentacles 3d using presets? :) (look at them in a text editor to see this)
these apes are bugged and coned's not gonna fix em... for good reason ;)