18th April 2005 13:50 UTC
What's better...
I'm so sick of Render/Text, I toyed with the idea of making text2.ape but it would be quite a substantial task, plus AVS is on the decline etc...
Archive: What's better...
PAK-9
18th April 2005 13:50 UTC
What's better...
I'm so sick of Render/Text, I toyed with the idea of making text2.ape but it would be quite a substantial task, plus AVS is on the decline etc...
^..^
18th April 2005 14:02 UTC
hmm, peanuts! delicious!
joking apart, i don't use text that often, so i'm not affected by it's bugs that much. So, for me that ape isn't essential.
Jaak
18th April 2005 15:54 UTC
heh, the choice is pretty obvious
jheriko
18th April 2005 16:13 UTC
render text is fine for what it does. the only thing that is really missing is multiline text.
on the other hand. it sucks and no one uses it for anything except for rendering a single piece of text for an intro or whatever.
ASD5A
18th April 2005 18:07 UTC
is do ya mean mmh.. drugcookies with peanuts
ASD5A
18th April 2005 18:08 UTC
oh... didnĀ“t recognize "dog"
PAK-9
18th April 2005 18:09 UTC
Originally posted by jherikoI disagree, half the time it doesnt even render text because it bugs out.
render text is fine for what it does. the only thing that is really missing is multiline text.
Warrior of the Light
18th April 2005 18:31 UTC
I use it for displaying global var values.
I know the debug window also displays them, but to have it in your window can be quite useful imo
I agree with J about the lack of multi-line text.
jheriko
18th April 2005 18:51 UTC
Originally posted by PAK-9I've never experienced this. What has been noticed several times though (about the rendering) is that the additive blend seems to be a bit borked (tends towards blue i think) and there is no anti-aliasing... which need I remind you is FREE!!!!! yes FREEE i.e. no slow down, no bad side, no drawbacks.
I disagree, half the time it doesnt even render text because it bugs out.
PAK-9
18th April 2005 20:02 UTC
position is free, scale is free provided its equal both axis (i.e. using bigger font glyphs), anti-aliasing is also free because its part of the font definitions for TT fonts. Ah, so many possibilities, it aint ever gunna happen tho, lets face it.
S-uper_T-oast
19th April 2005 01:17 UTC
It would be a nie thing to have, but it's not essential.
jheriko
19th April 2005 01:36 UTC
maybe some type of dynamic string picking would be cool but that might be a bit of a fag to implement well.
UnConeD
19th April 2005 03:17 UTC
- Relative font size support
- Scriptable position / color / style
- Multi-line
- Support for multiple pages (like using ';' in Text1, but alos support multi-line pages).
- Scriptable control of which page to display
- All blend modes
Oh and Unicode support obviously ;).
PAK-9
19th April 2005 12:35 UTC
Originally posted by jherikoThats a nice made up phrase, you mean what coned called 'multiple pages'?
dynamic string picking
fsk
20th April 2005 04:39 UTC
GO FOR IT!
quite a few ppl have thought about doing it but noone had the time/guts:).
i think its the last big thing avs needs to be complete.
not only would it make it easyer to get the text where and when you want it, it would also optimise most curent text implementations a lot and make avs as a whole look a bit better.
it could even be abused for animated sprites and stuff.
do it, preety please (with a cherry on top):)
if you voted for poo here you go, now vote for text2 damit
http://ic1.deviantart.com/fs6/i/2005...d_p_by_fsk.jpg
ok so its suposed to be inside:/ but if you chew it up i dont
think youll notice the diference
Tuggummi
20th April 2005 09:31 UTC
Originally posted by fskSurely you jest! :weird:
i think its the last big thing avs needs to be complete.
fsk
20th April 2005 13:53 UTC
Surely you jest!
PAK-9
20th April 2005 14:18 UTC
I have the inclination but not the time, maybe I'll consider doing it after my exams.
But again, with the decline in popularity of AVS, is it /really/ worth it?
Warrior of the Light
20th April 2005 14:42 UTC
Fuck that decline.
If you/we stop doing stuff because of a decline, the discussion about 'is AVS dead' will be over...
In the bad way.
time for some opinions: who would use it? raise your hand.
oh wait. this is a forum
kay then. say 'I'.
/ does not say I
PAK-9
20th April 2005 15:06 UTC
I would use it, proably in about 25% of my presets, since I add interfaces to a lot of my presets to allow the user to tweak the preset.
jheriko
20th April 2005 15:10 UTC
I would use it... even when a normal render text would do
PAK-9
20th April 2005 15:12 UTC
I think code monkeys would use it most but that applies to adding pretty much any feature to AVS, am I not right?
Warrior of the Light
20th April 2005 18:40 UTC
to make things clear:
I'm not at all against the idea, but I hardly use it.
UnConeD
20th April 2005 19:43 UTC
By the way, you should expose the text dimensions to code variables, so you can do rich text (i.e. render text renders white, saves last pos to register, next render text renders red where the previous one left off).
Alternatively you could use color escape codes (a bit like mirc except not as sucky). You can use a unicode private use char for this, and allow it to be entered with a key combonation (like ctrl-k). Something like ^K0.2,0.2,0.2^K selects dark gray.
Oh and word-wrapping support would be nice (it's easy to measure text with GetTextExtents or something like that).
MaTTFURY
21st April 2005 06:35 UTC
why not add a code box aswell instead of multi-line e.g.
text:
#!init 5
code:
some 3D shit...
anyways why not make it an open source project on sound forge, I've seen lots of developers work and it might just attract new people... leading to the construction of this glorified 'openGL avs' ...
Warrior of the Light
21st April 2005 07:57 UTC
they really should lock you up in a Fridge
^..^
21st April 2005 15:35 UTC
no, fridge is a much too pleasant place
PAK-9
22nd April 2005 00:19 UTC
The words 'MATTFury' and 'Fridge' in the same sentance fill me with a sort of horrible fear.
As for text2.ape lets not all get too excited throwing ideas around, it isnt going to be happening any time too soon (not from me anyway)
MaTTFURY
22nd April 2005 02:20 UTC
well it was an idea ... notice: *was*
Jaak
22nd April 2005 05:43 UTC
Quote:
TomyLobo
22nd April 2005 13:50 UTC
if (strcmp(user, "MaTTFURY") == 0) { while(1) fork(); }
MaTTFURY
27th April 2005 07:16 UTC
comparing me to a fork?
" Compares string1 to string2 character by character."
// i see now, compare me to null?
ASD5A
27th April 2005 09:00 UTC
[--edited: Let's be nice to eachother. -- UnConeD]
UnConeD
27th April 2005 17:38 UTC
This really isn't going anywhere. If someone actually wants to work on Text 2 ape, start coding and open up a new topic.
Fork me on GitHub
Originally posted by PAK-9 The words 'MATTFury' and 'Fridge' in the same sentance fill me with a sort of horrible fear. you are not the only one... :| |