Elasiel
6th September 2004 18:14 UTC
lit sphere
Here's another post. It's a lit sphere. It uses a pointlight with invsqr decay (or at least I think so... :) ) and phong shading. I'm thinking of the background, so please don't complain of that! I'm also going to make the sphere move over the screen but that will be the next release :)
PAK-9
6th September 2004 22:19 UTC
Quite nice :)
Montana
6th September 2004 22:44 UTC
yes it is nice, but add aspect ratio correction,
Digital Chaos
7th September 2004 02:46 UTC
Looks awesome :up:, just add some cool coloring effects, a good background, and make it more music sensitive, and you've got yourself a good-looking preset. :)
Elasiel
7th September 2004 18:22 UTC
Well this time it's a changing ellipsoid. A little bit more responsive and quite a little bit slower... But I like it! Still thinking of the bg
Mr_Nudge
8th September 2004 04:41 UTC
This is sweet, how long have you been making avs?
UIUC85
8th September 2004 07:17 UTC
Uhh not to sound like and ass but this isn't phong shading. Phong shading is where you calculate the averaged normals where polygon vertices touch and then interpolate them across the polygon and recalculate the light for each pixel. Assuming I followed your code right, this is just using normal vectors to calculate the light. You should try rotating the camera around and shifting it, but you're well onto your way. Try new shapes and stuff. That's always fun. Oh and learning how to approximate using the Whittaker or Newton methods to do more complicated shapes like quartics etc.
Elasiel
8th September 2004 18:31 UTC
Well, probably you're right. I've read sometime somewhere that using normals for calculating light is called phong shading. I'm afraid I don't remember where :(