Archive: I need your opinion !


5th September 2004 08:21 UTC

I need your opinion !
Hi everyone!:D

OK, I'm making a new preset and I need people's feedback before I continue on. This one is only a basic version just to get an idea of what it will be like.
I would like to know exactly what you think about the dyna-move, ssc, convo-filter, etc...
Also, what should I do about any coloring?


5th September 2004 09:26 UTC

It's ok... i don't think that special looking ssc matters with that dm infront of it. try and slow it down a bit and get more solid lines - and more contrast.
As for colours, use some unique tones and inverts, multifilters and chanelshifts and it'll look sweet!


5th September 2004 10:41 UTC

Hmmm... You know I think you're right!
I changed the scc to a straight line, and it looks clearer, however I have to use a HUGE linesize (24/32) for it to even show up.
I think it's going to turn out alright.


5th September 2004 12:19 UTC

It's now a rather good base for a preset
To tell you the truth I'm starting to like this one and I haven't even done any coloring or anything...
I made the dm rotate to the beat, and has on-beat direction change. :igor: :D


5th September 2004 13:43 UTC

yeah that looks a bit better, too bad about that flashing in the empty spaces though


5th September 2004 17:01 UTC

Fixed (not finished)
Took care of that darn flashing.:mad: :hang: :D
Added some color (for now...), enhanced it by changing the layout randomly when you load the preset or by pressing the ALT key. Smoothed out the movement as well.


5th September 2004 20:44 UTC

the shaking is annyoing, but i like it, it looks very "motherboard"-y, as a texture it is great i think, i altered some stuff and threw in a dm and some extra stuff


6th September 2004 00:58 UTC

looks cool now - now just try to get some fancy fadeouts and colourmaps and stuff


6th September 2004 06:32 UTC

Hey thanks, dude !
This is looking really sweet.:)
Added some coloring, and a little bit else.
I'm going to call it 'Dance of the Microchip' or something similar. Here's the latest version of it...


6th September 2004 07:23 UTC

looking good now - kind of seems lie theres an interference trans in there, don't know why there's a clone of everything. If you got that sorted it'll be great!


6th September 2004 08:34 UTC

The cloning is caused by the dynamic shift, you didn't like it? Oh, well, to turn it off just comment out the code in the frame section (in trans/dynamic shift) like so:

Per Frame:
/*x = u*2*xr*r ; y = v*2*xr*r;*/

6th September 2004 08:43 UTC

Sorry I tried to edit the above post to add an attachment, but couldn't. So instead it's here:


6th September 2004 09:22 UTC

Well i had a little tweak around with it, have a look:


6th September 2004 10:00 UTC

Nice little tweak, colors are brighter ( I was going for a gold on green look, like on a chip), and the lines are thicker, which looks nice.
But I think something is missing still. This is more like a background for a preset, but is a good background.
Maybe adding something to make it look more 'computer-like'?


6th September 2004 10:12 UTC

ok, this'll thake a while but just wait - i'll make something cool!


6th September 2004 10:29 UTC

Ok, it didn't take as long as i thought so here it is:


6th September 2004 10:38 UTC

LOL! That's awesome!:D
Looks like little processors and things floating around. Nice addition :up:
Is there any way to make them show up on top of the other stuff?


6th September 2004 11:23 UTC

i tried to but i'm not sure how to do it - nedd to fix their rotation up as well


6th September 2004 13:06 UTC

I made the colors slightly darker (too bright imo). And I needed to fix something in the dm I wrote. I'm still experimenting trying to get the objects on top of the dm.


6th September 2004 13:35 UTC

i can't seem to do anything about the chips being behind the lines - better ask someone with more experience...


6th September 2004 14:53 UTC

Heh, looks like some of my early presets. Good stuff.


6th September 2004 15:32 UTC

yeah, good that you liked what i did from the beginning, i like how the preset now also.


6th September 2004 15:49 UTC

Opacity Mask for the Digital Components
I created a mask for the microchip and resistor so that they no longer appear to be behind the circuit board lines.

There may be an easier way to do this, but here is how I created the mask.

1. Duplicate the effect list containing the object you wish to make a mask for.
2. Set the Output Blending of the original effect list to Subtractive 1.
3. Change the colors of everything in the original effect list to white. Now you will have a perfectly opaque black mask.
4. To sync up the movement of your two effect lists replace local variables with global variables, e.g., reg00, reg01 ...

I did this seperately for both the microchip and resistor. I then moved the two resistor effect lists to the bottom of the main box so that the resistor would always be on top of the microchip. And then, just being silly, I added the intel text to the microchip.


6th September 2004 20:08 UTC

A much quicker way of doing that is:

<Effect List / output: subtractive 1>
- Stuff
- More Stuff
- Buffer - Save - Replace blend
- Multiplier - Infinite Root
</Effect List>
Buffer - Replace - Maximum Blend


6th September 2004 23:25 UTC

The mask is nice, I see I was on the right path trying to get them on top. :D
But in terms of fps, I think it's slowing down a lot, what do you think?


7th September 2004 00:05 UTC

Another slight problem fixed in my DM (its good now!)...
It's really helpful to store variables in the global register and have a look at the debug window every now and then, to see their actual values as its playing.


7th September 2004 00:08 UTC

Ahhh!:mad: Brain fart... forgot to attach the zip file.:o

I took Raz's suggestion and took out the "masking" effect lists and changed the output blending to subtractive 1, added a buffer save / multiplier infinite root, then after the effect lists restored the frame buffers.


7th September 2004 01:47 UTC

Hey, you know what? I forgot to change your dm's when I deleted the "masks", now the globals aren't updated... the objects stay in the same spot, but I fixed it-they move now. :)

[edit] I made some changes here:

Try it out it's cool.[/edit]

7th September 2004 02:47 UTC

this filename's getting out of hand. you need a shorter name
like digital-something or electro-something...


7th September 2004 03:04 UTC

Hehe :)
That's from other people's contributions. We have over done the filename.
Also, I noticed something that needed to be changed: if you load the preset with no music playing it will keep switching randomly (as if the alt key were always pressed, due to me not initializing a variable). So here it is again, with a shorter name.


7th September 2004 03:32 UTC

Thanks Raz. I'm glad there is a much simpler way to create a mask. I found that if you set the Multiplier to infinite root, as you suggested, that it creates a thin black border around the masked objects. This is sort of nice with Digital Chaos's AVS since it creates more contrast between the components and the background. If that line isn't desired though, then it seems you still have to create a seperate all white mask as I did.

Digital Chaos, one of the bands on your resistor was black. That band is now transparent. It seems the Multiplier doesn't multiply black. It probably tries to multiply by zero and just gets zero again, rather than moving toward white. Change that band to another color, and it will become opaque.


7th September 2004 05:01 UTC

This is sweet :D
I changed the colors on the resistor so some weren't transparent. Also, I made them alternate a green color on beat.

[edit]Changes made:

Tell me what you guys think![/edit]

7th September 2004 08:23 UTC

Had another tweak - a tiny bit of colour work and smoothed the rotation of the chips.


7th September 2004 08:55 UTC

I think you people need to learn how to optimise a bit better, here's a version with over double the frame rate. It could be optimised a lot more though....


7th September 2004 09:08 UTC

That's the thing, I'm still new so I really don't know what I should do to optimize it. But it's pretty good for being thrown together this weekend imo.


7th September 2004 09:32 UTC

yeah, i'm still learning ssc's and dm's too.


7th September 2004 09:43 UTC

Sorry I couldnt help myself.

I couldnt help myself from doing this either... :cool:


7th September 2004 09:48 UTC

[bowing=before PAK-19]SWEEEEEEET![/bowing]

That is fucking awesome, dude! Very cool :cool:


7th September 2004 10:01 UTC

Yeah that's all fine and dandy, but there's no movement of the chips(which there is only one of now) and the tracks aren't gold and don't move either. but nice dm anyway PAK-9.
Soon the only thing Digital Chaos would have made in this preset is the comment :(


7th September 2004 10:06 UTC

I know :cry:
But look at all this code I get to play with now. :D
I noticed that too about the lines not moving, they're not golden, they objects don't move, and the transistor doesn't flash green on beat.

Without my dm the presets nothin' hehe...


7th September 2004 10:17 UTC

how good would it be if we could get someone to made 3d ssc's of the chips and have them float around??!!


7th September 2004 10:18 UTC

Sheesh you people are never happy. I made it like that because the frame rate takes a big hit when the texture is active.


7th September 2004 10:36 UTC

hmm, better,(i get 17.2 fps at 500x350) but still not quite there. frankly i feel it doesn't need a 3d dm - not saying it doesn't look good, infact it looks sweet, but i just don't think it suits this preset.


7th September 2004 10:38 UTC

I just like stuffing things into 3D, I wasnt suggesting you actually use this as the preset. Although I do reccommend you adopt some of the optimisations from my previous post.


7th September 2004 11:23 UTC

I kind of agree with you on that one, a 3d dm isn't for this one.
[edit] ...although, 3d AV's are really awesome [/edit]


7th September 2004 12:05 UTC

sure are.


12th September 2004 06:06 UTC

I started on this one earlier today. I know this one doesn't have any trippy visuals or anything, I just want to know what you think of the code.

Things in the preset:
A clock in the upper right corner stays almost accurate (not to the actual time of day, just the movement of a clock). Right now a single vertical bar uses the variable 'v' to get the value of the sound, but I'm going to make a spectrum analyzer and use getspec. A simple horizontal oscilloscope is at the bottom. I use render/text to show the current track name and play time. Nothing too great.


12th September 2004 10:57 UTC

Looking good, kind of like a preset i made a while ago. Nice work, just need to finish it.