21st August 2004 17:21 UTC
Elasiel - channel
That's the first preset i post. It's not finished but it needs only minor changes. Can someone give his opinion and/or a little tips about optimisation? Thx!
Archive: Elasiel - channel
Elasiel
21st August 2004 17:21 UTC
Elasiel - channel
That's the first preset i post. It's not finished but it needs only minor changes. Can someone give his opinion and/or a little tips about optimisation? Thx!
sidd
22nd August 2004 09:32 UTC
hmm. the texture looks kinda cool, it wraps nicely. But the preset in whole is pretty dull.
I know its your first 3d-dm thing, but the whole tunnel idea has been done to death. Be a bit more creative.
Other than that...
Dont use firewurx.
Try making the bump actually do something.
Good luck.
Elasiel
22nd August 2004 10:50 UTC
What about this? It's the same preset but i used a fish eye projection. You are looking forward and backward at the same time! It's just I projected the image on a cilinder around the cam.
Elasiel
22nd August 2004 10:57 UTC
Sorry! I don't know why i didn't upload the preset. I can't do two things at the same time and I'm usually breathing :). Here it goes
Elasiel
22nd August 2004 11:19 UTC
It's even the same channel tunnel than before... But now it's in a super eye fish prejection! You see everything en every direction! I used a sphere for the projection this time. I'm going to try a beat transition between proj's!
Elasiel
22nd August 2004 11:51 UTC
And finally, the final release! It goes trough the usual camera to a 360ยบ fish eye camera. As usual, any comments, sugestions optimisations are welcome
PAK-9
22nd August 2004 17:29 UTC
They're quite nice, I expected a lot worse, as for suggestions:
Disable that bump... it doesnt do anything except eat fps and misalign the texture edges.
use $pi instead of typing it out, although thats only personal preference really.
If you want to make a screen filler, like your x=i,y=i ssc and d=0 movement, better to make a dot ssc with x=0 y=0 n=1. And dont bilinear filter a d=0 movement, its pointless.
thats about it. Nice preset.
TomyLobo
23rd August 2004 03:49 UTC
erm the bump does something... it makes the texture flash
PAK-9
23rd August 2004 05:45 UTC
I wasnt being literal, I just meant it doesnt really bring anything to the preset in exchange for its ugly black line creation. Anyway a correctly placed on-beat clear would have a similar same effect and avoid the edge problem, plus it would suck less FPS.
Elasiel
23rd August 2004 15:12 UTC
Sidd said that not to use firewurx. There's a special reason for that? Other than that, I'm thinking of throw away that bump (if weren't of those lines... :( ). I tryed the on-beat clean, but it lightens all the screen no matter where i put it. I suppose that exists a way to make that flash witout a bump so I'll be working on that point. Thx for the suggestions!
Tuggummi
23rd August 2004 20:40 UTC
Sidd said that not to use firewurx. There's a special reason for that?Not really a good reason if you rationalize it, but those that do avs instead of just watching it (the so called "artists") hate fyrewurx.
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