7th June 2004 21:18 UTC
What AVS is really about
Just read the comment.. :D
Archive: What AVS is really about
Warrior of the Light
7th June 2004 21:18 UTC
What AVS is really about
Just read the comment.. :D
UnConeD
7th June 2004 23:14 UTC
Funny ;). Reminds me of this.
Too bad you used maxblending, try making it solid (it's not that hard, just figure out when part A should be in front of part B based on camera angle).
If I had more time, I'd remake it as a synched DM/SSC/Texer with the duck swimming happily on top of Texer-rippled water with onbeat bubbles and stuff ;).
(fyi, 'Whiteboarders' = the people at #finnish-flash chat, creating odd drawings together over whiteboard)
blaz
7th June 2004 23:18 UTC
nica a duck. she realy is a hot chick :blah:
respect to ;-c ,rattaplan:up:
TomyLobo
8th June 2004 02:24 UTC
lol nice duck :D
Warrior of the Light
8th June 2004 07:55 UTC
Too bad you used maxblending, try making it solid (it's not that hard, just figure out when part A should be in front of part B based on camera angle)I'd love the idea, but I don't have a clue of how to do that.
UnConeD
8th June 2004 18:27 UTC
Well it's easier if you use a camera model with a fixed object, rather than just rotating the object in front of the camera.
For example, the beak has to be in front of the head when the camera is in front of the duck's face, and behind the head otherwise. You can do this easily in a camera model by just checking some coordinates.
In your current code, you'd have to perform extra rotations and such.
Warrior of the Light
8th June 2004 21:58 UTC
Eeerm I think I'll rip open someone elses preset (hate that) to figure it out someday soon. Thanks for now.
[offtopic] Beer really affects your typing speed, you know that? [/offtopic]
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