Archive: Sex and candy


3rd June 2004 05:47 UTC

Sex and candy
first post in a long time.
one of them was really easy to make, and they other wasn't. guess which is which.


3rd June 2004 09:33 UTC

The melting probably was the harder one, but it looks cool :D

The Jello one was... weird... :weird: But i guess there is some attraction to that too, if it would only be controlled by music and not the by user... *sigh*


3rd June 2004 10:52 UTC

melting one is really... mm... creamy, I really like it


3rd June 2004 14:34 UTC

jello is funneh :D add some onbeat-move-randomly-stuff and it's even a vis ;)
and melting: now it looks good (and also more unique ;))


3rd June 2004 23:31 UTC

tug - jello was much...much...much harder. melting was about 20 minutes in the making :P

and on jello, colors are music responsive, and i'll eventually make it so that the bumpy thing is music responsive when the mouse is offscreen. also if you click it...it goes smush ^u^


4th June 2004 06:43 UTC

Atero, oh, i just thought that making 1337 coding was easy for you, but the simple beautiful ones were hard :( My bad.

And if you do the things for Jello then it will be great :D


4th June 2004 12:21 UTC

I like the idea on Jello, but it's too bad it freaks out when you move the mouse out of the window. A simple max(min(mouse,1),-1) should fix this.

Melting is cool too (is that possible with such a name?)


4th June 2004 22:18 UTC

it !freaks out'?

this is the updated version, with the bump position beat response thing-y.

(side note: min(abs(mouse),1) is much easier/faster than min(max(mouse,-1),1))


5th June 2004 00:43 UTC

min(abs(mouse),1) is not equivalent to min(max(mouse,-1),1))

but you're right it's faster ;)
but if you correct it and write
sign(mouse)*min(abs(mouse),1)
then it might use 1 cycle more and is probably in no event faster than the min/max thing
it all depends on the quality of implementation ;)


5th June 2004 11:04 UTC

I can't see jello. there is black window without any movement.
Latest version of AVS is 2.81b or later?


5th June 2004 11:22 UTC

@ OMIDAN: move your mouse over it.

Wow, I love these presets :).


5th June 2004 20:13 UTC

ack, right tomylobo...i was thinking the test to make sure it is inside: below(abs(mouse),1) rather than band(above(mouse,-1),below(mouse,1))

and i know i'll sound stupid to people like ucd asking this, but is band(,) faster than *?


5th June 2004 20:50 UTC

my manual says 3/1 for FMUL on Pentium... that's not really an expensive operation ^^
even cheaper than FTST which would be needed at least twice for band(,)

summary: sounds stupid but * is faster :)


6th June 2004 01:09 UTC

I actually had something in the works that was fairly similar to Jello. Realizing that it was beyond my capabilities to make it without using 100 separate scope, I abandoned it. Good to see you came through! It's fun for like the first minute, but after that, get's boring, keep with it, interactive stuff is always fun.