Archive: Rotation delay


8th May 2004 19:43 UTC

Rotation delay
Rotation delay, using Avs' new functions.


8th May 2004 19:47 UTC

Good base, reminds me something like unconed's DM-ish rooms.


9th May 2004 11:50 UTC

hmm i just see some jumping dots... am i missing a component?


9th May 2004 12:46 UTC

Nope, I just a little mistake while coding, here's the new version.


9th May 2004 13:35 UTC

very nice, especially without the last ssc :p


9th May 2004 14:25 UTC

nice
looks a bit like ucds Silk Strings :)


9th May 2004 18:15 UTC

really diggin your style, synth-c


9th May 2004 22:30 UTC

I don't have a clue how it works, but I like it.


11th May 2004 03:16 UTC

Very smooth and mesmerizing.
I like how it spreads out when you first start it.


11th May 2004 08:39 UTC

wow, these neon swirls are very nice, tho i think that that base (room) needs texering. Or better just delete it.


13th May 2004 13:56 UTC

Hey, that looks really cool. I like the colors a lot. Also the movement of the Scopes is pretty smooth.

I made something similar (first submitted to DA)

make sure you install the picture for the texer.


15th May 2004 14:17 UTC

MMmmm..

The normal one is pretty boring, ie, its been done before, and the dots look completely out of place.

Inverted mode however, PWNS!
Im modifying it a bit so it starts on inverted mode and putting it in my favs folder :)

hmm.. actually, im gnna have to remix it



actually, this is awesome :)


15th May 2004 15:10 UTC

not so much a remix, more of a few minor adjustments.