Archive: Avsnake2.1


28th April 2004 10:28 UTC

Avsnake2.1
Updates:
- Three control methods: mouse, arrow keys, wsad
- No more problems with blocks not appearing
- Experimental level support (change the lvl constant in the level loader ssc)

Get it at DeviantArt: Deviation 6881093


29th April 2004 02:24 UTC

Deviantart says the file can't be found, I'm unable to download.


29th April 2004 19:35 UTC

this thing is a bit buggy :)
if i push "downarrow" while going upwards, i die... this should be filtered ;)
also, the mouse control sucks... what about making clickable arrows on-screen? that'd be much better i think


29th April 2004 22:18 UTC

Originally posted by TomyLobo
if i push "downarrow" while going upwards, i die
guess it's a feature. at least the same happened in that classic tron game.

and why don't you simply play with cursor-keys?

however, i'm not entirely satisfied with the controls, maybe the whole field should be bigger.

30th April 2004 00:07 UTC

why i don't play with cursor keys? see above ;)
i'm used to the controls of Nibbles and most other snake games where you don't die when trying to reverse your direction.

and why should there be a mouse control when it's not really usable... that'd be kind of pointless


30th April 2004 09:01 UTC

Originally posted by TomyLobo
this thing is a bit buggy :)
if i push "downarrow" while going upwards, i die... this should be filtered ;)
also, the mouse control sucks... what about making clickable arrows on-screen? that'd be much better i think
Strange, it is filtered out. The only way you can possibly do this is by pressing down and up after eachother in the same frame. This is very difficult to do and I had a lot of trouble repeating it.

Maybe I'll do another controlling method in a new version. Level support is the most important thing that must be added now.

30th April 2004 10:18 UTC

yeah and a bigger field...
and a key to begin the game :)
i have to click the message, then quickly move to the keyboard to control the worm... sometimes i'm fast enough but sometimes i'm not :D


30th April 2004 16:34 UTC

Thanks for the comments, I'll implement the changes in the newer version.


30th April 2004 17:20 UTC

You could also just make an outline around the playing field as opposed to drawing every block, it's kinda confusing with all the blocks.