dirkdeftly
16th April 2004 17:47 UTC
render / gradient
why don't we just make a codable gradient fill renderer, so people stop having to use the el(ssc, movement) method? my ideal interface would be radio buttons for horizontal/vertical, init/frame/beat/row code blocks and some incarnation of some pertebution of colormap's mapping procedure, and radio buttons to switch between the two. i don't know how easy this would be to integrate directly into avs (since colormap hasn't yet been integrated), but i doubt it'd be that hard for someone knowledgable *coughunconedorjherikocough* to code an ape for it.
TomyLobo
16th April 2004 21:29 UTC
very good idea! now we just need to find somone who knows C++ (and the APE SDK) well enough to write this :)
hmm maybe optionally different gradient types:
linear gradient (y=0;x=x)
circle gradient (x=1-2*sqrt(sqr(x)+sqr(y));y=0;)
square gradient
a different circle gradient (x=1-r/$pi;y=0;)
Warrior of the Light
18th April 2004 14:16 UTC
lol..
Don't you just LOVE smilies?
But yeah, that'd rock
TomyLobo
18th April 2004 16:55 UTC
oops that was the automatic smiley conversion... that was supposed to bei ; ) not ;) :)
Tuggummi
22nd April 2004 08:24 UTC
[offtopic]This still doesn't remove the need to fix the linesize ;)[/offtopic]
But yeah, that would rock :)
[edit]If someone makes this, it would be nice to have rotation, sliding & "zooming" support too not to mention color shift ( although that is obvious :igor: ) (just a note...)[/edit]
UnConeD
22nd April 2004 18:04 UTC
C++ is not enough for fast apes (especially not ones which do a lot of color blending, like a gradient), you need MMX asm ;).
OnionRingOfDoom
5th May 2004 21:47 UTC
I definatly agree on the cooless of something like this. I could probabbly do it in C++, but like UCD said, it's not fast enough.
hungryskull
6th May 2004 01:16 UTC
Good idea. It would allow for much nicer looking gradients.
NemoOrange
6th May 2004 03:04 UTC
this would make my life a whole lot easier.