Archive: Quicksilver Drips


9th April 2004 05:07 UTC

Quicksilver Drips
This preset fakes a liquid metallic substance reflecting an XOR texture.
Better see yourself and be sure to read the comment :)
To the texture i used:
I could write an APE texture mapper, that applies a texture from a buffer according to x/y coordinates from monochrome values in 2 other buffers (or 2 channels), to change the texture, but i think the XOR texture is just fine for now :)

[edit]
included whacko6-02.bmp in the zip
[/edit]


9th April 2004 11:24 UTC

Wow, nice effect. I love that chrome effect. :up:


9th April 2004 13:27 UTC

Why you don't give it colors for much pretty that black & white?
Generally that is very nice AVS.
good work.


9th April 2004 15:20 UTC

thanks :)
it's black & white for now because it's an XOR texture and thus monochrome. i could color the whole thing but it wouldnt look metallic anymore.
As i wrote above i'm writing an APE atm that can put a texture on the quicksilver. It's nearly finished and the "nearest" filtering looks good already. i still need a bilinear filtering mode :) i wrote one but it seems to be veeeery slow :( can anyone tell me how to write a more effective bilinear filtering algorithm?
source is an AVS buffer and i have floating point texture coordinates 0..(w-1)/0..(h-1)


9th April 2004 22:30 UTC

here it is: the same preset, enhanced with an APE that puts a custom texture on the quicksilver :)
I used a texture from UnConeDs Final Whack simply because it looks great as a chrome texture :)
The texturer itself can be quite versatile if you know how it works :)
it simply takes the Green channel as X coordinate and the Blue channel as the Y coordinate. The texturer then looks for these given texture coordinates in the texture buffer (selectable by a dropdown box... ok a won't-drop-down-box, because it doesn't work somehow :( use the cursor keys to select instead)


17th April 2004 17:36 UTC

color remix
replaced bitmap with colored bitmap.Added mulifilter to effects list. COOL.


17th April 2004 17:50 UTC

might help if I added the remix DUH
it's gonna be one of those days


19th April 2004 02:55 UTC

TomyLobo: you need to make the combobox higher. The height of the visible control is always the same, the size of the dropdown menu is determined by the control's height.

Your bilinear seems awfully slow though, and doesn't seem very useful because you're only limited to 256 possible x/y values anyhow?


19th April 2004 04:05 UTC

i tried to change the height of that combo but it doesnt work
i can only change the width, not the height :(

i just put bilinear filtering in for completeness *g*

btw UnConeD I made a chrome remix of your "Rainbow Ball" preset from Final Whack. It looks reflective now :)
well, it's not really a remix, i removed most parts of the original preset and only kept the DM (which i modified, too)

i also turned the whole XOR chrome effect into an APE. it's faster and it stores the gradient with 16 bits internally, which improves the image quality a bit on large resolutions.
I'm going to include the textured chrome effect in it, too. this should REALLY increase image quality :)


19th April 2004 04:07 UTC

Again, I forgot the attachment. They should really allow us to add an attachment when editing...


19th April 2004 04:18 UTC

If you use MSVC++, you need to click the down arrow on the combobox inside the resource editor, before you can edit it.


19th April 2004 04:24 UTC

that worked, thanks :)
here's the corrected version in case anyone wants to use it :)


20th April 2004 13:45 UTC

The quicksilver drips is cool and you can clearly see the reflection effect, but the rainbow ball remix looks just like it went through the xorifier machine :weird: and doesn't look good at all, nor reflective.


20th April 2004 19:02 UTC

yes, you're right... they're ned another mapping, not the linear one it's using now... I'm working on this :)


20th April 2004 23:08 UTC

really sexy :)

remixed...Lemme know what you think.


20th April 2004 23:30 UTC

nice flow remix :)
btw i changed/optimised the convo a bit since that version...
it's now
i attached the convo config file

the filter is now round instead of squared and the scale is 64 now, which makes the whole thing a lot faster


23rd April 2004 22:21 UTC

I must need to update one of my .apes because all I see is black......