Archive: back to life! physics, metaball refraction (what i made last week)


26th March 2004 15:21 UTC

back to life! physics, metaball refraction (what i made last week)
it's been a horrible week. NO WINAMP FORUM! me was :cry: and :( and :mad: and also :confused: .
but now it's back again.
well just wanted to show you my newest presets. i dunno why i post all this crap here. maybe i just need some response to it.
the first thing i made is, more or less real physics. there is one preset with two colliding objects. i didn't manage to make real real physics, with rotation and so, but it fun to watch it. the second one is a simple rope, with very lousy physics.
the thing i'm really proud of are my metaparticles with refraction. i know that this ain't new, but i made it all myself. noone helped me.
then there is also one problem, hehe. i added phong shading like lighting to the metaparticles. there is a light floating around, which lights up the metamass. the strange thing is that the light source only emits light towards the meta mass. what i expected is that there is a big light ball which only is interupted by the "hills" of the metamass. if you want to see what i mean, just set the output of the last effectlist of "drips physique2" to replace.


26th March 2004 23:46 UTC

The bouncy ball thing is interesting. Try turning the gravfactor variable in the scope to a negative number, it actually reverses gravity.


30th March 2004 07:42 UTC

I know. Btw, can someone out there tell me a places which offers complex physic-maths?
Hm, I got 17 downloads. Cool.
Please reply more. :p


30th March 2004 10:17 UTC

Physics has been done before (and with more objects)... plus your objects seem to stick together when they bounce against eachother.


31st March 2004 09:37 UTC

where? can you tell me where to get those presets?

i know that they stuck, but i was not yet able to kill this nasty bug.