Archive: jellyfish


24th March 2004 23:48 UTC

jellyfish
Something i made a few hours ago. I really like it, but i'm not sure where to go now.


24th March 2004 23:54 UTC

Very nice. Maybe you could add rotation.


25th March 2004 01:34 UTC

Nice, very nice to look at, doesn't really do much, but it's some nice scope work.


25th March 2004 01:45 UTC

Dude, aspect ratio :P.


25th March 2004 02:06 UTC

Here's a corrected version with neato convo glow.


25th March 2004 09:15 UTC

nice jellyfish :)
I've seen something in the 1st SSC:


reg01=exec2(assign(rx,-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)))),sin(rx));
reg02=exec2(assign(rx,-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)))),cos(rx));
reg03=exec2(assign(ry,atan2(-ax1,az1)),sin(ry));
reg04=exec2(assign(ry,atan2(-ax1,az1)),cos(ry));
reg05=exec2(assign(rz,sin(at*0.1)*cos(at*0.5)*0.5),cos(rz));
reg06=exec2(assign(rz,sin(at*0.1)*cos(at*0.5)*0.5),sin(rz));

why don't you write

rx=-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)));
ry=atan2(-ax1,az1);
rz=sin(at*0.1)*cos(at*0.5)*0.5;
reg01=sin(rx);
reg02=cos(rx);
reg03=sin(ry);
reg04=cos(ry);
reg05=cos(rz);
reg06=sin(rz);

that code is faster and looks nicer :)

25th March 2004 17:15 UTC

Sorry about the rotation comment, didn't see it earlier. Very nice glowy thing.


2nd May 2004 15:18 UTC

Some stuff i did to it. Not finished yet and still some code to optimise but i like the effect. Many thanks to unconed for the convo glow.


2nd May 2004 15:46 UTC

dont understand, why people are always after a certain level of realism. i liked it better without the ground and especially without the plants.


3rd May 2004 02:52 UTC

Very good. I like the blurryness of the ground and plants.


3rd May 2004 21:13 UTC

WOW! never thought i'd say this, but you REALLY need to work on the framerate : 10.8 fps


4th May 2004 02:14 UTC

I get 12 fps, way too slow.


4th May 2004 12:25 UTC

I would check the 'no movement' checkbox in the first DM


4th May 2004 16:25 UTC

Hmm, i suppose it does slow it down too much. I simply don't agree yathoso. I have my share of abstract for the pack already, i like trying to make something look as real as possible, and i'm not entirely sure in which direction to go with more abstract and that. Maybe some more work on the jellyfish itself, tentacles and the like, and some glowing 3d pulsing of some sort coming from it.


5th May 2004 01:26 UTC

Definately the lowest FPS I've seen in a long long time.

Instead of all that grass & floor DM business, what if you add multiple little jelly fish, where n=50 or so?

Just a thought.