24th March 2004 23:48 UTC
jellyfish
Something i made a few hours ago. I really like it, but i'm not sure where to go now.
Archive: jellyfish
Raz
24th March 2004 23:48 UTC
jellyfish
Something i made a few hours ago. I really like it, but i'm not sure where to go now.
hungryskull
24th March 2004 23:54 UTC
Very nice. Maybe you could add rotation.
S-uper_T-oast
25th March 2004 01:34 UTC
Nice, very nice to look at, doesn't really do much, but it's some nice scope work.
UnConeD
25th March 2004 01:45 UTC
Dude, aspect ratio :P.
UnConeD
25th March 2004 02:06 UTC
Here's a corrected version with neato convo glow.
TomyLobo
25th March 2004 09:15 UTC
nice jellyfish :)
I've seen something in the 1st SSC:
reg01=exec2(assign(rx,-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)))),sin(rx));
reg02=exec2(assign(rx,-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)))),cos(rx));
reg03=exec2(assign(ry,atan2(-ax1,az1)),sin(ry));
reg04=exec2(assign(ry,atan2(-ax1,az1)),cos(ry));
reg05=exec2(assign(rz,sin(at*0.1)*cos(at*0.5)*0.5),cos(rz));
reg06=exec2(assign(rz,sin(at*0.1)*cos(at*0.5)*0.5),sin(rz));
rx=-atan2(ay1,sqrt(sqr(ax1)+sqr(az1)));
ry=atan2(-ax1,az1);
rz=sin(at*0.1)*cos(at*0.5)*0.5;
reg01=sin(rx);
reg02=cos(rx);
reg03=sin(ry);
reg04=cos(ry);
reg05=cos(rz);
reg06=sin(rz);
hungryskull
25th March 2004 17:15 UTC
Sorry about the rotation comment, didn't see it earlier. Very nice glowy thing.
Raz
2nd May 2004 15:18 UTC
Some stuff i did to it. Not finished yet and still some code to optimise but i like the effect. Many thanks to unconed for the convo glow.
Yathosho
2nd May 2004 15:46 UTC
dont understand, why people are always after a certain level of realism. i liked it better without the ground and especially without the plants.
hungryskull
3rd May 2004 02:52 UTC
Very good. I like the blurryness of the ground and plants.
Too-DAMN-Much
3rd May 2004 21:13 UTC
WOW! never thought i'd say this, but you REALLY need to work on the framerate : 10.8 fps
hungryskull
4th May 2004 02:14 UTC
I get 12 fps, way too slow.
sta
4th May 2004 12:25 UTC
I would check the 'no movement' checkbox in the first DM
Raz
4th May 2004 16:25 UTC
Hmm, i suppose it does slow it down too much. I simply don't agree yathoso. I have my share of abstract for the pack already, i like trying to make something look as real as possible, and i'm not entirely sure in which direction to go with more abstract and that. Maybe some more work on the jellyfish itself, tentacles and the like, and some glowing 3d pulsing of some sort coming from it.
NemoOrange
5th May 2004 01:26 UTC
Definately the lowest FPS I've seen in a long long time.
Instead of all that grass & floor DM business, what if you add multiple little jelly fish, where n=50 or so?
Just a thought.
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