Archive: fractal bitmaps


4th March 2004 14:26 UTC

fractal bitmaps
Been playing with fractal bitmaps in avs........... check it out. whatcha think??????


4th March 2004 23:13 UTC

My five-minute remix.


4th March 2004 23:48 UTC

Nice and golden
Nice remix. I'm new to this whole AVS thingy. Here is a mini-pack. Again, fractal bitmaps. They will have to do till I learn da math.


12th March 2004 09:44 UTC

[ignore]please post in the sub forum[/ignore]


12th March 2004 15:29 UTC

nice stuff. i like blackhole a lot, you should submit your stuff to devart.


12th March 2004 15:34 UTC

umm... they're nice but not exactly of my taste :rolleyes:


13th March 2004 17:31 UTC

Sorry about posting in the wrong place (what kind of bee can't fly............ nubee :rolleyes: ) thanks for the comments,but those presets were really bad. Those were what happened 15 min. after I discovered AVS . :D Got a few that are about 1000% better. I'll zip em' up and post em' :up:


13th March 2004 21:23 UTC

These are alot better. I still need to do some work on the colors and movement.(suggestions) "Windows" are the first presets I coded myself. They seem to run a little slow. Any suggestions on how to speed them up?:confused:


16th March 2004 13:59 UTC

Go read the Tips and Tricks thread.


10th April 2004 08:21 UTC

Nice AVS publish it in winamp.
I think staff will give it 4 stars.


10th April 2004 12:10 UTC

They're okay for first presets, but 4 stars is way over the top, D12


17th April 2004 06:11 UTC

My friend's currently working on a program to convert bitmaps to superscope code. just though you guys migth be interested...


17th April 2004 06:29 UTC

hehe i wrote such a program just an hour ago... it generates code that puts 1 pixel in 1 gmegabuf entry.
problem is: the resulting code is way too big for a SSC. and i cant make it smaller, too :( about 86x43 would work if you split the assign()s over the 4 boxes of a SSC
this is why this project is frozen for now

it uses silghtly modified .PPM files as input (just kill the format infos in the header :) )

oh and if you just want to map a texture on a superscope and really dont care about FPS :) , try my APE
i used/posted it here
you'll need


green=texturex/2+.5;
blue=texturey/2+.5;

at the end of your SSC pixel part
after that, add my APE and it does the mapping from a buffer you define :)

btw: I really don't see what this has to do with this thread's topic ("fractal bitmaps")