Archive: How do you use alpha blending in SSC or DM?


2nd March 2004 00:39 UTC

How do you use alpha blending in SSC or DM?
I searched and couldn't find anything that pointed me down the right path here.

I read somewhere that alpha can help you eliminate the sloppies that you get all over the sides of your DM's that aren't wrapped. How do you do this? Anyone wanna tell me?


2nd March 2004 04:38 UTC

1. Put the image in a buffer
2. Clear the screen
3. Put in DM
4. Set buffer as source in DM
5. Set the alpha value in DM

That should just about cover it. :)


2nd March 2004 04:38 UTC

you can use alpha to blend the DMed buffer over what is currently on the window. Alpha blending is only for DM's though. How you implement this really depends on what your DM is. If you're raytracing a sphere or something you can use shading to fade out the as it gets towards the edges.


4th March 2004 19:31 UTC

Haha, here's my problem: the blend box in DM wasn't checked.

It may be a stupid thing to mention, but people who are new to AVS might not know.

Thanks guys.

[edit]

People like me that is.


4th March 2004 21:51 UTC

Well... uhm.. it says "blend" in the name, doesn't it? ;)