Insolent_Chimp
2nd March 2004 00:39 UTC
How do you use alpha blending in SSC or DM?
I searched and couldn't find anything that pointed me down the right path here.
I read somewhere that alpha can help you eliminate the sloppies that you get all over the sides of your DM's that aren't wrapped. How do you do this? Anyone wanna tell me?
Jaheckelsafar
2nd March 2004 04:38 UTC
1. Put the image in a buffer
2. Clear the screen
3. Put in DM
4. Set buffer as source in DM
5. Set the alpha value in DM
That should just about cover it. :)
UIUC85
2nd March 2004 04:38 UTC
you can use alpha to blend the DMed buffer over what is currently on the window. Alpha blending is only for DM's though. How you implement this really depends on what your DM is. If you're raytracing a sphere or something you can use shading to fade out the as it gets towards the edges.
Insolent_Chimp
4th March 2004 19:31 UTC
Haha, here's my problem: the blend box in DM wasn't checked.
It may be a stupid thing to mention, but people who are new to AVS might not know.
Thanks guys.
[edit]
People like me that is.
Deamon
4th March 2004 21:51 UTC
Well... uhm.. it says "blend" in the name, doesn't it? ;)