dirkdeftly
10th January 2004 09:41 UTC
Cubism III
The biggest coding achievement i've made in AVS yet - fast backface culling for convex polyhedra :) unfortunately there's no hope (afaik) for trying to apply a similar method to concave polyhedra, unless you did some really r33t shit like in Goldie to find obscured portions of faces...but i'll never be able to do that ;)
UIUC85
10th January 2004 09:49 UTC
I'm not seeing anything when I load it up...
Jaak
10th January 2004 09:54 UTC
Err...
Isn't it faster and easyer just to check the middle point of face and if its below 0 in z coordinate then simply set n to 0 for that face?
UIUC85, dl winamp 5
Pixelcraft
10th January 2004 15:21 UTC
Originally posted by UIUC85
I'm not seeing anything when I load it up...
Yeah, I just get a white screen....
UIUC85
10th January 2004 19:39 UTC
I've got winamp 5 and none of the effects say unknown or anything...
dirkdeftly
10th January 2004 20:00 UTC
get the latest version of avs
jaak: that only works if you're doing an orthogonal projection. if you're doing a z-transform your angles get distorted, so if you try that method you start seeing the faces that are obscured by the front faces.
Deamon
11th January 2004 10:04 UTC
now that's a sexy cube. I like the rotation movements.
hungryskull
11th January 2004 17:13 UTC
Nice cube. But what are those coloured things I see in the cube.