Archive: Cubism III


10th January 2004 09:41 UTC

Cubism III
The biggest coding achievement i've made in AVS yet - fast backface culling for convex polyhedra :) unfortunately there's no hope (afaik) for trying to apply a similar method to concave polyhedra, unless you did some really r33t shit like in Goldie to find obscured portions of faces...but i'll never be able to do that ;)


10th January 2004 09:49 UTC

I'm not seeing anything when I load it up...


10th January 2004 09:54 UTC

Err...



Isn't it faster and easyer just to check the middle point of face and if its below 0 in z coordinate then simply set n to 0 for that face?

UIUC85, dl winamp 5


10th January 2004 15:21 UTC

Originally posted by UIUC85
I'm not seeing anything when I load it up...
Yeah, I just get a white screen....

10th January 2004 19:39 UTC

I've got winamp 5 and none of the effects say unknown or anything...


10th January 2004 20:00 UTC

get the latest version of avs

jaak: that only works if you're doing an orthogonal projection. if you're doing a z-transform your angles get distorted, so if you try that method you start seeing the faces that are obscured by the front faces.


11th January 2004 10:04 UTC

now that's a sexy cube. I like the rotation movements.


11th January 2004 17:13 UTC

Nice cube. But what are those coloured things I see in the cube.