- AVS Presets
- wireframe
Archive: wireframe
Raz
23rd December 2003 01:31 UTC
wireframe
This is something i wanted to do for a while, but just couldn't be arsed. I did it over the last few days though, although i did most of it today, then lost all i did, then did it again. Which to say the least, was a monstrous pain in the arse. There is a stupid ammount of scopes but i finally got the hang of a few techniques and put this together. Disable the unique tone at the end for a different look.
mikm
23rd December 2003 02:28 UTC
Nice job. Can't wait to see the final version.
Now we just need the turning between buildings :)
Shock Value
23rd December 2003 02:47 UTC
Very cool scope and DM work. The only bad thing is the color scheme, which is too simplistic IMO (with or without the UT). That shouldn't be too hard to tweak compared to all the scopes. :) :up:
Jaheckelsafar
24th December 2003 05:55 UTC
Man, you just can't get away from Starbug, can you? :p
Maybe some variation in the buildings to spice things up. And what are the rays comming off of starbug to the buildings?
Raz
24th December 2003 16:13 UTC
That's where the lines poke out when they go behind the viewpoint and where i couldn't be bothere going through all those scopes and tweaking the colour. ;)
I think i will change the shape of some of the buildings, it requires recoding the movement of them though, i've tried to think of ways to turn but to no avail. I doubt that'll happen anythime soon.
Deamon
24th December 2003 17:47 UTC
Nice job, though indeed some variation in the buildings would be nice. And for the final version, you should get rid of the lines coming out the ...thing. Overal nice preset :)
Raz
26th December 2003 01:07 UTC
I fucking hate those lines. Been arseing about with the colour coding for about an hour and still the lines are appearing.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
i'm done...
Nic01
26th December 2003 01:59 UTC
Heheheh, we all hate those lines...
The key is to also fade out the points before (after?) the out-of-field-o'-vision points... however you'd do that.
Raz
26th December 2003 02:21 UTC
It's my own stupid fault. I was using the below function instead of the above function.
/slaps self around a bit with a large trout
finally, i can get on with the other improvements.
Pixelcraft
26th December 2003 04:45 UTC
Wheee! It's Raz's Bug-Mobile! :D
cool stuff :up:
Jaak
26th December 2003 10:58 UTC
bah... i was planning of doing something similar... but oh well... :D
Raz
7th April 2004 23:45 UTC
Redid the whole thing. :D
TomyLobo
8th April 2004 00:14 UTC
really cool :)
hungryskull
8th April 2004 02:37 UTC
Very nice scope work. That's a lot of stuff to keep synched.
TomyLobo
8th April 2004 05:16 UTC
hmm the rotation seems kind of buggy... it seems to "snap" by 180 degrees every once in a while
Tuggummi
8th April 2004 08:31 UTC
Heh, i too find it easier to sync a massive ammount of scopes rather than trying to bust my ass and create it in one scope :D
Good work, i too was/am going to do a "ship-travels-through-something" for my ed update :)
UnConeD
8th April 2004 20:51 UTC
Why don't you use skip now for avoiding the lines going to/from the center? Also, your camera snapping has a jump in it. In your case it's easy to avoid: just make sure you subtract one block length when you snap back, instead of setting to 0 or so.
S-uper_T-oast
9th April 2004 03:09 UTC
Nice preset, it looks really good.
btw-Nice avatar UnConeD
D12
9th April 2004 13:18 UTC
Very nice AVS, but, I don't like black & white color.
Generally I don't like black & white AVS.
I like colorful works.
Nice job. give it happy colors.