Archive: wireframe


23rd December 2003 01:31 UTC

wireframe
This is something i wanted to do for a while, but just couldn't be arsed. I did it over the last few days though, although i did most of it today, then lost all i did, then did it again. Which to say the least, was a monstrous pain in the arse. There is a stupid ammount of scopes but i finally got the hang of a few techniques and put this together. Disable the unique tone at the end for a different look.


23rd December 2003 02:28 UTC

Nice job. Can't wait to see the final version.
Now we just need the turning between buildings :)


23rd December 2003 02:47 UTC

Very cool scope and DM work. The only bad thing is the color scheme, which is too simplistic IMO (with or without the UT). That shouldn't be too hard to tweak compared to all the scopes. :) :up:


24th December 2003 05:55 UTC

Man, you just can't get away from Starbug, can you? :p

Maybe some variation in the buildings to spice things up. And what are the rays comming off of starbug to the buildings?


24th December 2003 16:13 UTC

That's where the lines poke out when they go behind the viewpoint and where i couldn't be bothere going through all those scopes and tweaking the colour. ;)

I think i will change the shape of some of the buildings, it requires recoding the movement of them though, i've tried to think of ways to turn but to no avail. I doubt that'll happen anythime soon.


24th December 2003 17:47 UTC

Nice job, though indeed some variation in the buildings would be nice. And for the final version, you should get rid of the lines coming out the ...thing. Overal nice preset :)


26th December 2003 01:07 UTC

I fucking hate those lines. Been arseing about with the colour coding for about an hour and still the lines are appearing.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

i'm done...


26th December 2003 01:59 UTC

Heheheh, we all hate those lines...

The key is to also fade out the points before (after?) the out-of-field-o'-vision points... however you'd do that.


26th December 2003 02:21 UTC

It's my own stupid fault. I was using the below function instead of the above function.

/slaps self around a bit with a large trout

finally, i can get on with the other improvements.


26th December 2003 04:45 UTC

Wheee! It's Raz's Bug-Mobile! :D

cool stuff :up:


26th December 2003 10:58 UTC

bah... i was planning of doing something similar... but oh well... :D


7th April 2004 23:45 UTC

Redid the whole thing. :D


8th April 2004 00:14 UTC

really cool :)


8th April 2004 02:37 UTC

Very nice scope work. That's a lot of stuff to keep synched.


8th April 2004 05:16 UTC

hmm the rotation seems kind of buggy... it seems to "snap" by 180 degrees every once in a while


8th April 2004 08:31 UTC

Heh, i too find it easier to sync a massive ammount of scopes rather than trying to bust my ass and create it in one scope :D

Good work, i too was/am going to do a "ship-travels-through-something" for my ed update :)


8th April 2004 20:51 UTC

Why don't you use skip now for avoiding the lines going to/from the center? Also, your camera snapping has a jump in it. In your case it's easy to avoid: just make sure you subtract one block length when you snap back, instead of setting to 0 or so.


9th April 2004 03:09 UTC

Nice preset, it looks really good.

btw-Nice avatar UnConeD


9th April 2004 13:18 UTC

Very nice AVS, but, I don't like black & white color.
Generally I don't like black & white AVS.
I like colorful works.
Nice job. give it happy colors.