Archive: Population


21st December 2003 04:33 UTC

Population
Little something I made. Let me know what you think.


21st December 2003 05:37 UTC

Sweet. Like it a lot. Don't get the name though (I read the comment, but I must have missed it)


21st December 2003 07:18 UTC

Nah the name isn't explained. Just kinda likes the little population of lights living on their own world. Lots of crap in the comments though. Thanks for the comment :)


21st December 2003 08:11 UTC

Very nice :D Don't like how it's centered tho, needs to move. I tried to do a remix w/movement but I can't figure out the code. Wtf's with your torus code? I don't understand it at all....


21st December 2003 09:06 UTC

Uhhh I don't know? How should it be?


I've got a lot of changes to make in the code... I hate when I realize I've made stupid mistakes...

Ok fixed some crappy bugs. Should it move on all axes or just the z-axis?


21st December 2003 10:51 UTC

really neat looking... but!
optimize your shading code, we got function invsqrt() now ;)
and divisions are just dead slow


21st December 2003 17:04 UTC

Maybe you could have another version with hundreds of the texerIIs moving around the torus at different rates and slightly "random" moments.


21st December 2003 18:56 UTC

They're completely random. They take random values on the scope so all you have to do to add more of them is x2 it. I'm working on the optimization now.

You think the lights should disappear with backface culling? Or should you always see them?


22nd December 2003 01:18 UTC

Nice preset.


22nd December 2003 09:11 UTC

What I was referring to was the fact that you have to calculate all your normals, but now that I think about it I'm guessing that's for shading purposes :)


22nd December 2003 19:17 UTC

;)


22nd December 2003 20:31 UTC

Gee thanks for that insightful post UIUC :p Mind explaining wtf your code does now? :)


23rd December 2003 02:53 UTC

Very slick. I'm glad you liked my Texer image enough to use it, too. ;) :)


23rd December 2003 08:50 UTC

Oh yeah I guess I should have added that into the zip file and the credits section. That'll be in the next zip. Sorry man.