Archive: Creation of boredom


14th December 2003 21:05 UTC

Creation of boredom
Boredom + too much free time = this

anyways, i submited this coz i havent seen anyone other doing this before and i cant figure any good effect to this preset :D
You need the avs version with skip and assign funktions whatever the number is :)

check out


14th December 2003 23:18 UTC

Very interesting shape there. All it needs now is to do something other than spinning around... :/


15th December 2003 00:28 UTC

Wow, that is damn clean code you've got there.

Put linesize=4-z; just above the line: z=if(below(z,.01),assign(skip,1),1/z); :D


15th December 2003 02:26 UTC

Shouldn't you use constant/z rather than constant-z? IIRC, 1/z is linear in screenspace.


15th December 2003 03:40 UTC

But of course.


15th December 2003 04:49 UTC

Now that's good stuff! Just give me a while to remix it into colour.

Zevensoft--
Smart aleck. :D

EDIT: forget the remix, it's turning out really bad.


15th December 2003 09:00 UTC

Now to make it rotate internally, just like the original Rubik's cube :D


15th December 2003 11:42 UTC

i started doing that once.
Is quite tricky to work out how to implement the extra rotation matrices, and how to refer to points by their new position, after rotation.

You need to be able to express each squares current position in relation to its origianl position. Get hard on the head after a while.


15th December 2003 13:00 UTC

Whoa... Cubes... :rolleyes:

Heh, well i guess it's a bit more different from usual :p


15th December 2003 14:46 UTC

i started to think about the Rubik's cube thing too, i dont think ill ever try it with 1 ssc, thats "little" too hard to me, but one ssc for cube... maybe even


16th December 2003 03:02 UTC

Nice job Jaak, I love cubes, :). I had made something like this, but I am using it in my morphing cubes preset so I am going to say mine is better :D. Looking at your code, I think you are using something like 17 or 18 points for each cube, I don't know if that is required because of how the scope works, but you can make cubes with two-three points less then that, (can't exactly remember how I did it, but I know the numbers are something like that).

/me Starts working on wireframe rubik's cube...


16th December 2003 05:40 UTC

bah, yes, i can do it with 16 points... just noticed :P
i could do cube with only 15 points but with this scope i need one extra for moving from one cube to another


16th December 2003 12:30 UTC

"Slight" modification


16th December 2003 13:25 UTC

Heh.. funny. Couldn't you better make the linking lines black?


16th December 2003 14:04 UTC

or maybe its that you dont have avs.dll that supports skip function?


16th December 2003 14:54 UTC

OOPS!

Yeah, you got that right... I tried it at work with a pre2.8 version.

EDIT
Did you notice that the link to your first pack has become idle with the new forum?


16th December 2003 15:08 UTC

Yea, they deleted the wa3 stuff i think... i dunno if/when im gonna resubmit