Archive: Game of Life


25th November 2003 03:43 UTC

Game of Life
I'm not sure if this would be possible, but has anybody ever see the game of life? Basically ever pixel is considered a cell and each cell is surrounded by 8 other cells. If there are 2 or 3 cells alive around this cell then it becomes alive. If there are more cells alive than that cell become over-crowded and dies. If there are less cell than that cell becomes lonely and dies. I don't think this would be possible in AVS but it might prove to be an interesting preset. Then again I dont know how to use the convolution filter very well so maybe someone could exploit that... Any ideas?


25th November 2003 03:49 UTC

I have heard of the Game of Life, the one that has you spinning the little spinner to try and make it through life to retire, but I have also heard something like this before. I think a preset was made that was something like this, I can't remember exactly, but I think atero made one...
As far as I am guessing that a condition or something is missing, or maybe I am am just misunderstanding something, but how would and "cells" come alive in the first place?


25th November 2003 04:46 UTC

Atero has done several cellular automata, including Life I think.


25th November 2003 04:49 UTC

Damn well there goes that idea. Anyone care to provide a link to some of these presets?

I might as well just ask here too. Anyone know of any fractal presets? I would imagine creating a mandelbrot fractal in AVS would be quite the challenge if it's possible.


25th November 2003 05:26 UTC

Fractals have been done a *lot*.

Escape-time fractals with constant formula (Julias) can be done through a dynamic movement. Mandelbrots are much harder (but of course possible) and wouldn't be animatable much.

Superscope dot/scanline renderers can do pretty much any fractal slowly.

IFS fractals are easy too, usually a highpoint scope is used.

The hardest are L-system fractals that depend on abstract entities such as lines. We'd need variable sized arrays for that.

I recently used another way of doing a sort of l-system like fractal:
http://www.acko.net/dump/ifs.avs
http://www.acko.net/dump/ifs.png

It starts off with a ^ shape and then uses two additive DMs to change it into _|¯| (move and rotate each copy 45°). By repeating it, you get a nice space-filling fractal.

By definition a fractal is any infinitely detailed, self-similar shape, which is very easy to do in AVS with a simple movement and a constant Renderer. It's tricker to recreate some of the more well-known fractals, but not impossible.


25th November 2003 05:43 UTC

Heh I just figured out why my IFS fractal wouldn't converge on the dragon IFS (as it was intended to do).

There are two ways of aligning each ^ in the _|¯| shape (due to symmetry).

By flipping the sign of the terms in the x= statement in the DMs, you can explore the other ones.

There's the dragon IFS, a dragon-ish IFS, my original spikey IFS and a spacefiller that converges on a triangle.

Here's the real dragon:
http://www.acko.net/dump/ifs2.avs


25th November 2003 08:43 UTC

so fractals are done...

golden mean?


dont know how you would make something really graphical with it but I'm sure there's a way. and it's probably been done!


25th November 2003 09:01 UTC

$PHI
:rolleyes:


25th November 2003 09:13 UTC

i quote:

if you get an idea in avs, chances are, it has been done before, probably by UnConed, or it is impossible.

:D

Atero did Conway's Life, as well as several other automatum, with some very clever use of the the convulation filter and color clip.

Fractals have been done by nearly everyone, standard fractal presets have been done be unconed, atero and undefined to mention a few. Many other presets use fractal theory dm's to create more general effects.

Phi and the golden mean has been overdone, jheriko and atero both did presets centered around the golden sprial, and many others have done 3d shapes that make use of the golden mean.

these days, you have to get REALLY creative to find something that hasnt been done 10 times over.


25th November 2003 09:21 UTC

The best you can do is to make the old ideas better :)
On the technical side there seems to be less original ideas left to do, but on the other side of the town where i live there is more room to play with.
Presets don't have to be the model example of technical excellence, but you can try to make something new in concept or try to make some really good & fresh looking stuff with aesthetics/design.


25th November 2003 09:33 UTC

I found Atero's life preset in my AVS dir ;) (have waaaaay too much presets here) in case you're interested.


25th November 2003 10:08 UTC

[offtopic]
UCD, could you upload your entire crowded avs folder somewhere, please? I've never really been collecting stuff. Now i feel sorry for that and collecting everything from the forum threads seems to be a shitload of work.
[/offtopic]


25th November 2003 11:09 UTC

Errr not really, it's not that big really :P. For sure not much forum stuff in there.

Search the forums for 'attach*' ?


25th November 2003 12:28 UTC

Hmmm damn it.
Anyone in here having a huge almost complete avs collection from the past 2 years?
I'll provide space for uploading if you don't have any.


25th November 2003 12:42 UTC

Quote:


i often find out that tonic did the stuff i've been doing, like 2 years before.

Originally posted by siddhartha_one
[B
if you get an idea in avs, chances are, it has been done before, probably by UnConed[/B]

25th November 2003 15:33 UTC

and i seem to be the most unoriginal AVS'er here :rolleyes:


25th November 2003 20:57 UTC

What about stuff with vector fields showing the flow of functions of x, y, z?


25th November 2003 21:25 UTC

actually, no, that hasnt really been done.

I assume you do mean using velocity and constraints using vectors


25th November 2003 21:41 UTC

http://falstad.com/vector3d/

maybe something like that if you change it to show the field vectors.


I'm home from college at the moment so I dont have any of my books or anything with me.


26th November 2003 02:47 UTC

actually i made some new versions using colormap that are much much faster...i've done life, the career mutation, and brian's brain, and i've sorta done star wars....