27th October 2003 23:57 UTC
How to Learn Superscope math
Is there any type of guide so that I can learn the math for the superscope and other AVS things with math???
I have played with the AVS presets but I dont get how to make my own.
Archive: How to Learn Superscope math
MrGabberPants
27th October 2003 23:57 UTC
How to Learn Superscope math
Is there any type of guide so that I can learn the math for the superscope and other AVS things with math???
I have played with the AVS presets but I dont get how to make my own.
mikm
28th October 2003 00:33 UTC
Search the damn forums.
[edit]Wait...I should be friendly to new members.
PLEASE search the damn forums[/edit]
UnConeD
28th October 2003 01:03 UTC
Well you're not going to get anywhere without a rubber voodoo chicken. You see, that's a vital component in making successful presets.
You might try Atero's AVS primer as a replacement, though it comes with no guarantees.
NemoOrange
28th October 2003 01:24 UTC
The Visbot site has a couple Tutorials on basic Superscope functions. Idealius's really helped me out when I was starting:
http://visbot.net/index.php?title=DOCUMENTS
S-uper_T-oast
28th October 2003 01:52 UTC
Learn trigonometry, it comes in handy everywere.
horse-fly
28th October 2003 03:57 UTC
for me, just fool aroudn with the code...
and know that "i" is a line from 0 to 1
Magic.X
28th October 2003 07:57 UTC
AND there is a Thread called FAQ right on top of this Forum. It contains links to relevant threads for the most common questions.
Deamon
28th October 2003 09:17 UTC
And then there is the Tips & Tricks thread, which contains loads of information. (There are two, the stickied one is pretty hard, so search for the other one, in which a lot is explained as well.)
Nic01
29th October 2003 02:35 UTC
Alright, I'll answer your question in a somewhat concise manner.
First, answer this question : Why should I learn superscope math?
If you can't answer that with a reason good enough for you to truly learn it, then you may have made a big mistake.
anubis2003
29th October 2003 02:51 UTC
Get the Tricks of the 3D Game Programming Gurus series by Andre LaMothe - there are two of them - I just got the second one(3D programming) on sunday, and it is awesome. They have a ton of useful information. Basically any math website or book will teach you something that you can use, although books like your standard math textbook will teach you the main concept leaving the rest for you to figure out(i.e. how it is useful, etc). Most of your math classes(until you get to college) will not seem like they are useful at all, but they actually can be - you just have to figure out what to do with what you know - the teacher just says how to do it, but doesn't give a purpose for doing it. mathworld.wolfram.edu is another good place, btw - but you have to know what you arre looking for.
Magic.X
29th October 2003 06:32 UTC
Originally posted by Nic01What was your reason to deal with code and avs? :p
First, answer this question : Why should I learn superscope math?
If you can't answer that with a reason good enough for you to truly learn it, then you may have made a big mistake.
MrGabberPants
3rd November 2003 08:49 UTC
Sounds like a good reason to me Magic.X, mine is to trip out my friends (and my self too)
MrGabberPants
3rd November 2003 08:56 UTC
BTW here is my first atempt at picking apart the Superscope (based on spiral graph fun) what do you think guys???
shreyas_potnis
3rd November 2003 11:27 UTC
I dont know whether you really understood the concept and the logic or you are just experimenting randomly - but I reckon its the second. Good work - keep it up.
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