27th October 2003 17:25 UTC
Toying with Texer II as well :)
Some stuff I just made with Texer II, and I decided I love the damn thing. I only used the default image till now, and it is working lovely. :D
Tell me what you think, pack worthy or not?
Archive: Toying with Texer II as well :)
Deamon
27th October 2003 17:25 UTC
Toying with Texer II as well :)
Some stuff I just made with Texer II, and I decided I love the damn thing. I only used the default image till now, and it is working lovely. :D
Tell me what you think, pack worthy or not?
UnConeD
27th October 2003 19:53 UTC
If you don't have Tuggummi's texer resources, get them. The default image is taken from that actually (with permission of course ;)).
Btw, you shouldn't use the b variable anymore with the newer Texer 2.
Very nice presets, though you might want to aspect-ratio correct them (multiply y by w/h, or x by h/w).
Deamon
27th October 2003 21:14 UTC
I get Texer resources, and flush all my AVS directories (except my own) all with the coming of wa5 gold. After that I'm going to install packs I like organized. Thanks for the tip :)
gaekwad2
29th October 2003 00:04 UTC
My favorite (just a minor tweak)
Deamon
30th October 2003 08:40 UTC
Yep, I decided I liked that one as well, and it's going to come with my new pack. I'm tweaking it as well. I used a minor modified version of your resizing code in the backward circles. I hope that's okay with you. (of course you're fully credited for it.) I also modified the movement code of the tentacles by adding a t variable to it, so it moves more smoothly.
x1=i*1.1;
y1=sin(x1*cos(yt+t)*4.5);
In frame:
t=t-0.075
gaekwad2
31st October 2003 09:51 UTC
hmm, try this one:
t=t-getspec(.5,0,0)*.1
(why minus?)
You could calculate sin&cos in frame as well (won't make much difference with n=10 though).
And yes, you can use whatever you find useful.
Deamon
31st October 2003 22:44 UTC
Thank you :). (oh and btw, I just happen to like minus ;))
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