Archive: Toying with Texer II as well :)


27th October 2003 17:25 UTC

Toying with Texer II as well :)
Some stuff I just made with Texer II, and I decided I love the damn thing. I only used the default image till now, and it is working lovely. :D

Tell me what you think, pack worthy or not?


27th October 2003 19:53 UTC

If you don't have Tuggummi's texer resources, get them. The default image is taken from that actually (with permission of course ;)).

Btw, you shouldn't use the b variable anymore with the newer Texer 2.

Very nice presets, though you might want to aspect-ratio correct them (multiply y by w/h, or x by h/w).


27th October 2003 21:14 UTC

I get Texer resources, and flush all my AVS directories (except my own) all with the coming of wa5 gold. After that I'm going to install packs I like organized. Thanks for the tip :)


29th October 2003 00:04 UTC

My favorite (just a minor tweak)


30th October 2003 08:40 UTC

Yep, I decided I liked that one as well, and it's going to come with my new pack. I'm tweaking it as well. I used a minor modified version of your resizing code in the backward circles. I hope that's okay with you. (of course you're fully credited for it.) I also modified the movement code of the tentacles by adding a t variable to it, so it moves more smoothly.


x1=i*1.1;
y1=sin(x1*cos(yt+t)*4.5);

In frame:
t=t-0.075


Thanks for the resizing code, I couldn't work it out myself correctly.

Oh and btw, I also added the thingie-correction by adding y=w/h in the circles.

31st October 2003 09:51 UTC

hmm, try this one:
t=t-getspec(.5,0,0)*.1
(why minus?)
You could calculate sin&cos in frame as well (won't make much difference with n=10 though).
And yes, you can use whatever you find useful.


31st October 2003 22:44 UTC

Thank you :). (oh and btw, I just happen to like minus ;))