Archive: R4 beta release


21st October 2003 00:28 UTC

R4 beta release
http://www.rabidhamster.org/

Has anyone checked it out yet? The beta release is a little buggy - but a few features that you guys might find interesting...


21st October 2003 16:07 UTC

It's pretty nice and it's fast. I would be very interested if they finish the documentation and editing interface.


21st October 2003 17:55 UTC

A bit too fast over here :p Though it looks great :) Time to get some computers fast enough to do this with AVS.


21st October 2003 19:54 UTC

Polygon rendering in AVS? HA


21st October 2003 20:19 UTC

Documentation coming soon when I have learnt the best way of explaining things for it. Eventually I will get there but at this stage I have not been too involoved in the devolpment (as trying to do the business side of things like R4 and other vis projects we are working on).

Too fast hehe

Give me a month or 2 and it will be more complex and then you will notice the slowdown. :)


21st October 2003 23:24 UTC

It's too slow on my PC D:


22nd October 2003 12:12 UTC

"Polygon rendering in AVS? HA"

Are you implying that you cant render poly's in AVS? It's been done by... ooh, say almost every AVS artist!

mmmmmm.... polygons :p


22nd October 2003 13:08 UTC

Yes, but not with hundreds of polygons...


22nd October 2003 17:46 UTC

dang! i only use internet radio, does that mean i cant use the r4? atleast i cant seem to find a way... :\


22nd October 2003 21:40 UTC

Haha! If you can show me 1 preset that can render even 1/10 as many polygons as that then I wont laugh at the thought of rendering polygons in AVS. Oh and if it's that easy then I don't think it'd be too much to ask for at least gouraud shading with phong highlights would it?


23rd October 2003 07:39 UTC

Yumm, gouraud shading + phong shading!

How about some ape's for this (just a joke).

But we could need some kind of Antialiasing-Ape to make ssc's look better. We use bluring for this purpose, but intelligent antialiasing would be much more preferrable.


23rd October 2003 19:24 UTC

antialiasing ape ? are you crazy ? not all of us have 3ghz CPUs and 512ddr of RAM...I`ll prolly have 4-5fps WITH pixel doubling and AA 2x...And that just sucks!


24th October 2003 06:53 UTC

Nonono, goddamit no! You got me wrong dude.

It shouldnt simulate any 3D thing but instead do similar things as texer does:

Look for dots. See which dots are next to each other and form a line.
Smooth the dots of this line along its direction.

Normal blur would do this too but not quite perfect. This would be some sort of "intelligent blur".

Edit: just think of the font antialiasing that is commonly used by microsoft programs / os


24th October 2003 15:30 UTC

An anti-aliased superscope is very possible... I have some fast anti-aliased linedrawing code sitting around (with correct ends too, not too horizontal/vertical chops like AVS).

Though it uses floating point, so I'd have to convert it to fixed point for usage with AVS (otherwise I can't use MMX for the blend modes).


24th October 2003 22:42 UTC

Looks a lot better than AVS. & the FPS are through the roof. Although it did use all of my available CPU. If the interface & code is easy enough to use, this is going to give AVS a run for its money.


26th October 2003 02:12 UTC

Well, show us then!


28th October 2003 13:32 UTC

Originally posted by UnConeD
An anti-aliased superscope is very possible... I have some fast anti-aliased linedrawing code sitting around (with correct ends too, not too horizontal/vertical chops like AVS).

Though it uses floating point, so I'd have to convert it to fixed point for usage with AVS (otherwise I can't use MMX for the blend modes).
This would be awesome cool! Superscopes do certainly look ugly in low resolutions as long as no blur is applied.