21st October 2003 00:28 UTC
R4 beta release
http://www.rabidhamster.org/
Has anyone checked it out yet? The beta release is a little buggy - but a few features that you guys might find interesting...
Archive: R4 beta release
legohead
21st October 2003 00:28 UTC
R4 beta release
http://www.rabidhamster.org/
Has anyone checked it out yet? The beta release is a little buggy - but a few features that you guys might find interesting...
skupers
21st October 2003 16:07 UTC
It's pretty nice and it's fast. I would be very interested if they finish the documentation and editing interface.
Deamon
21st October 2003 17:55 UTC
A bit too fast over here :p Though it looks great :) Time to get some computers fast enough to do this with AVS.
UIUC85
21st October 2003 19:54 UTC
Polygon rendering in AVS? HA
Rovastar
21st October 2003 20:19 UTC
Documentation coming soon when I have learnt the best way of explaining things for it. Eventually I will get there but at this stage I have not been too involoved in the devolpment (as trying to do the business side of things like R4 and other vis projects we are working on).
Too fast hehe
Give me a month or 2 and it will be more complex and then you will notice the slowdown. :)
Zevensoft
21st October 2003 23:24 UTC
It's too slow on my PC D:
PAK-9
22nd October 2003 12:12 UTC
"Polygon rendering in AVS? HA"
Are you implying that you cant render poly's in AVS? It's been done by... ooh, say almost every AVS artist!
mmmmmm.... polygons :p
anubis2003
22nd October 2003 13:08 UTC
Yes, but not with hundreds of polygons...
Jaak
22nd October 2003 17:46 UTC
dang! i only use internet radio, does that mean i cant use the r4? atleast i cant seem to find a way... :\
UIUC85
22nd October 2003 21:40 UTC
Haha! If you can show me 1 preset that can render even 1/10 as many polygons as that then I wont laugh at the thought of rendering polygons in AVS. Oh and if it's that easy then I don't think it'd be too much to ask for at least gouraud shading with phong highlights would it?
Magic.X
23rd October 2003 07:39 UTC
Yumm, gouraud shading + phong shading!
How about some ape's for this (just a joke).
But we could need some kind of Antialiasing-Ape to make ssc's look better. We use bluring for this purpose, but intelligent antialiasing would be much more preferrable.
Phaze1987
23rd October 2003 19:24 UTC
antialiasing ape ? are you crazy ? not all of us have 3ghz CPUs and 512ddr of RAM...I`ll prolly have 4-5fps WITH pixel doubling and AA 2x...And that just sucks!
Magic.X
24th October 2003 06:53 UTC
Nonono, goddamit no! You got me wrong dude.
It shouldnt simulate any 3D thing but instead do similar things as texer does:
Look for dots. See which dots are next to each other and form a line.
Smooth the dots of this line along its direction.
Normal blur would do this too but not quite perfect. This would be some sort of "intelligent blur".
Edit: just think of the font antialiasing that is commonly used by microsoft programs / os
UnConeD
24th October 2003 15:30 UTC
An anti-aliased superscope is very possible... I have some fast anti-aliased linedrawing code sitting around (with correct ends too, not too horizontal/vertical chops like AVS).
Though it uses floating point, so I'd have to convert it to fixed point for usage with AVS (otherwise I can't use MMX for the blend modes).
NemoOrange
24th October 2003 22:42 UTC
Looks a lot better than AVS. & the FPS are through the roof. Although it did use all of my available CPU. If the interface & code is easy enough to use, this is going to give AVS a run for its money.
Zevensoft
26th October 2003 02:12 UTC
Well, show us then!
Magic.X
28th October 2003 13:32 UTC
Originally posted by UnConeDThis would be awesome cool! Superscopes do certainly look ugly in low resolutions as long as no blur is applied.
An anti-aliased superscope is very possible... I have some fast anti-aliased linedrawing code sitting around (with correct ends too, not too horizontal/vertical chops like AVS).
Though it uses floating point, so I'd have to convert it to fixed point for usage with AVS (otherwise I can't use MMX for the blend modes).
Fork me on GitHub