Archive: Solid SCC tunnel


15th October 2003 18:28 UTC

Solid SCC tunnel
I've used that trick El-Vis used in his new pack that let's you use
misc/set rendermode replace on scc's without making it look al crap.
Tried to optimise it as much as I can because of the high numpoints.
So what do you guys think of it?


15th October 2003 18:51 UTC

Your FPS are pretty impressive considering the number of points and the accomplished effect.


15th October 2003 19:11 UTC

this is good, it gets a bit monotonous tho,


16th October 2003 13:08 UTC

I know, its just a beta. I'll use some other colorcoding for the final version.


16th October 2003 13:50 UTC

I like it :)