Archive: AVS 2.7pre6


10th October 2003 20:57 UTC

AVS 2.7pre6
OK spent some time integrating a few of Unconed and Tom Holden's simple APEs into AVS (Multiplier, Color Reduction, Channel Shift, Multi Delay, and Video Delay), and fixed a big evallib bug that was causing crashes. Now if you exceed the maximum variable count, things should fail very gracefully.

http://genghis.winamp.com/~deadbeef/avs27pre6.zip

-Justin


10th October 2003 21:24 UTC

i'm using a resource-hacked avs.dll, which has quicker controls than the standard version, would be nice to see something similiar in the official avs.

placing buttons will allow a way faster navigation, not only authors, also vjs will benefit from this. as you can see the new (kill) and "-" buttons were moved, so one can't accidently delete effects anymore (but i think the new avs has undo and a prompt now). i also recommend shortening or removing the full title of the avs-version in the bottom of the window, this allows to display longer preset-names.

to save even more space one could replace the text of the buttons with symbols. since i made graphics that come with the official distribution of nsis, i wanna offer you making icons for these buttons... if required.

would be nice to get some official feedback on this, justin!


10th October 2003 21:35 UTC

I know have two Color Reductions two Channel Shifts, etc. How do I fix this?


10th October 2003 21:35 UTC

<UnConeD> have to remove multiplier.ape colorreduction.ape and chshift.ape
<UnConeD> otherwise they appear twice

:D


10th October 2003 23:31 UTC

man, if you can get things like colormap and texer in there, it'd really kick ass :D no more having to package them with every pack....

btw what happened to 4 and 5? have i just not been paying enough attention?

(oh, and can you make it so old presets will recognize the built in versions of the apes, so if someone doesn't have the ape (or does have the ape) it'll use the built in one anyway?)


10th October 2003 23:55 UTC

a little off-topic

hey justin, it has been one of the oldest winamp bugs ever (since winamp 1.x!) and it still wasnt fixed.

play the same track/playlist for several hours, and the timer starts counting the total time winamp was playing, instead of the time the tracks plays. i can't say at what point this happens, but it must be around 300 minutes :)

or is this a feature after all?


11th October 2003 08:44 UTC

lol, I never noticed that :). Two things: Can the Colormap and Texer put in it as well (since those are the two most-used APE's)? And a little more off-topic: Will wa5 have the multiple playlist ability as in wa3? That was one of the very few things that we're really good in wa3.


11th October 2003 11:05 UTC

there are some crazy whisperes spreading that suggest new and very improved color map and texer ape's will released with wa5 but dont hold your breath.


11th October 2003 22:32 UTC

whispers ? IRC ? Great work Justin , seems like we are going to have a present soon,at the rate things are going :D


13th October 2003 00:56 UTC

GREAT!

Good to see someone's at least pulled it out off the dusty shelf and started some work on the mother!

Good idea putting more coding hints inside the effect screens.

Im finding it runs a heap slower though? Although I am having a few issues with my computer at the moment. My fps has dropped considerably, also, for some reason milkdrop now seems to corrupt whatever .dll feeds the sound input into winamp. Im not getting any beat detection. Ahh well... better get my fkn screwdriver out...


13th October 2003 06:38 UTC

Originally posted by legohead
Ahh well... better get my fkn screwdriver out...
A screwdriver? :igor:

I find that a hammer tends to work better. (see the video link) :D

*runs away laughing his ass off!* :D :D :D

13th October 2003 23:42 UTC

HAHA!

Nothing better than taking to your hardware with a sledgy... however Im more partial to a 'blowtorch' send off!