Irrelevant
1st October 2003 17:56 UTC
AVS plugin APE is where?
I can't find the APE. Yes, I know it's somewhere blindingly obvious. I can't find it, anyway.
The link in the FAQ caliming to be to the APE page in fact links to a demo of the APE. Does this demo in fact come with the APE?
Side note: Shouldn't 'http://ftp.winamp.com/' be 'ftp://ftp.winamp.com/'?
Anyway, even if it is, that APE is in C++, and I was hoping to find something in straight C. Is there such a thing?
I might as well give you my other question just now, even if it isn't useful to me yet:
Does the APE have something for interpreting scripts that render/superscopes, trans/movements, etc have?
Excuse my probably obvious questions. I'm feeling a bit slow this month. :igor:
Irrelevant
2nd October 2003 17:35 UTC
Damn. Get your mind sorted out, Irrel. I meant SDK.
Oups.
:igor:
Anyway, thanks. Does that SDK cover WA3 as well?
If not, should I just get & write for WA2 because of the impendingness (how very unwordly :rolleyes: ) of WA5?
*LARTs self repeatedly*
UnConeD
2nd October 2003 18:07 UTC
The demo of the SDK is the SDK. Just modify/recompile. There is an extended API for AVS2.7pre which allows you to use the scripting library, but that is still subject to change so I wouldn't recommend using it yet (look around the forums for that).
Deamon
2nd October 2003 22:10 UTC
A final version will come with winamp 5, which is planned to come out somewhere of end october
Irrelevant
3rd October 2003 16:21 UTC
OK.
I think before I got confused between APE and API (which is kinda like SDK).
*waits*